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Vue F.A.Q (Last Updated: 2024 Dec 13 6:58 am)
have you enabled clipping on the terrain editor screen?
A cleaved head no longer plots.
http://www.perilous7.moonfruit.com
I tried all kinds of displacement/normal/clipping/forced extension settings with Strata 4 (which looks like your rendered terrain. My Strata 2 is more sawtooth blade-shaped). But I could not get the hole on top. I'm using VueInf 8.0 and not 8.4. Is your render from Vue or from another program?
www.youtube.com/user/ShawnDriscollCG
Quote - I tried all kinds of displacement/normal/clipping/forced extension settings with Strata 4 (which looks like your rendered terrain. My Strata 2 is more sawtooth blade-shaped). But I could not get the hole on top. I'm using VueInf 8.0 and not 8.4. Is your render from Vue or from another program?
My render isi nternal from Vue not from 3DSMax+xStream.
I installed Vue 8.4 Update xStream because it is a lot of updates that prevent crashes.
Help!
I'm using 8.0 build 47776 and was not able to get Force Extension to do what happens to you. Maybe you bought 8.1 and can't download any 8.0 builds.
www.youtube.com/user/ShawnDriscollCG
Ok. I goofed.
I was in the Material Editor, playing with Force Extension. So of course I was getting different results. In the Terrain Editor, if I turn on Force Extension and drag the value down, I get holes in my mountain tops regardless of the clipping used. This is still with Strata 4, I'm using.
Ok. My question is: What value is your Force Extension set to and what are you hoping to achieve with Force Extension enabled?
www.youtube.com/user/ShawnDriscollCG
Quote -
Ok. My question is: What value is your Force Extension set to and what are you hoping to achieve with Force Extension enabled?
Strata4: my value of ForceExtension in TerrainEditor is 1.0.
I hope to achieve a good "cut" result of the strata mountains, similar to terraces or plateaus. This because I want also export my terrain as mesh in 3dsMax, by baking polygons in Vue, and use this mesh to create a car simulation in Max with CraftDirectorStudio plugin.
I need to drive the car over the top of the flat mountains terraces, without holes.
If I make the baking of polygons and use the clipping-Max method instead of ForceExtension, in TerrainEditor, I can't achieve the "cut" of the mountains, because the mountains extend to all the height after exporting them.
I should also change something in the MaterialEditor?
Check page 402 of the manual. It goes into detail about strata fractal settings there.
www.youtube.com/user/ShawnDriscollCG
Quote - Check page 402 of the manual. It goes into detail about strata fractal settings there.
I checked page 402 trough 405, about Strata Node, but I haven't understood at all what parameter should I tweak!
I tried to change all the settings, but I have successfully changed other stratification properties, without achieve the result of filling the plateau holes!
The holes don't disappear at all!
Help!
Horsepower0171.
The manual does not recommend using force extension. So what does the terrain look like in 3DS Max after baking? Maybe the strata cutting can be added using that program?
www.youtube.com/user/ShawnDriscollCG
Have you played with these settings yet? Pretty cool.
www.youtube.com/user/ShawnDriscollCG
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It seems that the polygonal normals of the terrain terraces are inverted and Vue display the internal faces of the mountains, at the flat terraces level.
It appears that the flat terraces have a hole.
What is the problem of this "Strata2" procedural terrain file?
What settings and/or parameters I should tweak?
Anyone have already encountered this strange effect?
Please see the attached rendering!
Please help me!
Many thanks in advance!
Horsepower0171.