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Subject: Setting up blender for dual monitors?


benney ( ) posted Wed, 14 July 2010 at 2:01 PM · edited Sun, 01 December 2024 at 9:48 AM

Hello everyone.

I have just recently got my system set up with a dual monitor setup using a 1024/768 and a 1920/1080. What I want to do is use the larger monitor for the modelling side and the smaller one to hold all the buttons etc. Can anyone offer me a bit of advice regarding how to go about setting things up. I am in the process of using blender 2.49 and slowy getting my head around 2.5

Any help would be greatly appreciated.

Ian...


nruddock ( ) posted Wed, 14 July 2010 at 2:30 PM

I think the only solution as far as pre 2.50 versions are concerned is to stretch the window over both screens and make a split to coincide, then arrange the panel on one side or the other as desired.

According to the 2.50 info, it will have "tear off" and/or multiple window modes which should make life a lot easier.


benney ( ) posted Wed, 14 July 2010 at 3:22 PM

Thanks for that info.

I will look into it.


haloedrain ( ) posted Wed, 14 July 2010 at 3:47 PM

I've actually had a lot of trouble getting blender to display at all in a secondary monitor, myself; it wouldn't update the display ever on the second screen but would update the screen on the main monitor, which is pretty funny looking when you've got the same window crossing the boundary.


Touchwood ( ) posted Thu, 15 July 2010 at 9:54 PM · edited Thu, 15 July 2010 at 9:57 PM

Quote - I think the only solution as far as pre 2.50 versions are concerned is to stretch the window over both screens and make a split to coincide, then arrange the panel on one side or the other as desired.

 This way works well enough but bear in mind that after shutting down and restarting (Blender that is), you have to 'stretch' it across both screens again. It doesn't remember there's two screens to cover.


benney ( ) posted Fri, 16 July 2010 at 8:11 AM

Quote -

 This way works well enough but bear in mind that after shutting down and restarting (Blender that is), you have to 'stretch' it across both screens again. It doesn't remember there's two screens to cover.

Yes I have noticed that one too.. Shame really (sigh!)


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