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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 03 1:41 pm)



Subject: Custom reduced M4 got a stiff neck, need help


jonnybode ( ) posted Sun, 08 August 2010 at 2:46 PM · edited Sun, 08 December 2024 at 10:18 AM

file_457292.jpg

Hi!

A long time ago i created a reduced resolution version of Mike 4, i created the character and forgot about it.

Today i saw it in my runtime and wanted to create some morphs to it, but to my suprice its broken.

The poor mans neck is all stiff, it doesnt matter what numbers i enter in the parameter dials, nothing happens.

As  you can see by the screenshot the min and max limit are also ignored.

All other parts of the body works and to be honest im not sure if the neck ever was functional, all suggestions on how to fix this are most welcome.

Regards / Jonny



TrekkieGrrrl ( ) posted Sun, 08 August 2010 at 5:50 PM

 Have you checked that you haven't accidentally locked the neck?

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jonnybode ( ) posted Sun, 08 August 2010 at 11:35 PM

file_457305.jpg

Hi!

I double checked and it isnt locked, it would have been a relief if that was the problem.

As shown in the picture (comparision with regular M4) it looks like the dials has lost contact with some dependencies.

I just dont know how to fix this.

I tested a pose-file that EnglishBob has created,
www.renderosity.com/mod/forumpro/showthread.php
it adds ERC dials in the body actor that control multiple body parts, with that pose file injected i can bend the neck and head simoultanesly.

However bend/twist/side-side the neck by itself is imposible.



jonnybode ( ) posted Sun, 08 August 2010 at 11:56 PM

To qoute myself as i didnt make it in time to edit the post:

"it would have been a relief if that was the problem"

The language barrier kicked in here, i mean that i would have been relieved :-)



momodot ( ) posted Mon, 09 August 2010 at 12:04 PM

"it would have been a relief if that was the problem"

Just so you know... in my opinion the above is proper contemporary American idiomatic speech.

"I would have been relieved"

Is more formal in American English as I know it... that usage would seem old fashioned and in film or book dialog might signify the speaker was using UK English.


I don't know what glitch might be causing this... have you used a text editor such as EditPad Lite to check the neck section of the .cr2. To me it seems maybe an invisible character or such has corrupted the body part name.

Have you tried re-rigging the geometry with a fresh M4 .cr2 in Setup Room?

The issue I found was transferring open mouth morphs from M4 to M4 Reduced Resolution. I ended up using the open mouth morphs a kind friend had hand built for me to use on my V4 RR.



jonnybode ( ) posted Mon, 09 August 2010 at 11:27 PM · edited Mon, 09 August 2010 at 11:28 PM

Hi Momodot!

The sentence felt ok when i wrote it down, then i didnt feel ok :-) ,
Its sometimes hard to get things right in a foreign language, thx for sorting it out.

I tried to auto rigg the character once again (using M4's rigg) but the mesh brakes terrible, its been a while so maybe i have to practice some more.

Regarding transfering the open mouth morph I used  "morphing clothes" that program made a satisfactory result.  

I also looked through the cr2 until my eyes hurt, i'm no master at reading cr2´s but maybe i have to try a side to side comparision with the "normal" M4's cr2.

I'm grateful for the suggestions, this is a problem ive never experienced before (kind of challenging).



momodot ( ) posted Tue, 10 August 2010 at 10:16 AM

The rigging should really be a "one-click" thing if everything is zeroed correctly. You're figure might be breaking because the bones and bend zones are not properly aligned with the geometry... something must have shifted... that is all I can imagine.

Load M4 and zero it and then load the M4 RR geometry to see if they really are lined up correctly. I would hate to think you would need to rebuild your M4 RR from the start! These V4 RR and M4 RR are terrific figures to have.



jonnybode ( ) posted Thu, 12 August 2010 at 1:21 PM

file_457488.jpg

Hi Momodot!

I followed your advice and imported the M4RR object along woth the regular M4's cr2, they lined up perfectly.

So i went to setup room and applied M4's skeleton, it went flawlesly.

I should have done this right away instead of messing with the M4rr cr2, thanks for giving me a push in the right direction:-)

These RR figures are very useful, been using V4RR a lot and see very little need for using the high poly version.

Have you injected the morphos and  scale files to your gen 4 RR characters? works like a charm.

Take care / Jonny



Joe@HFG ( ) posted Sat, 07 September 2013 at 12:04 PM

So... 2 years later. How do you make a reduced Res M4?

I actually might have gotten into the 4 line if Daz had just sold Reudced Res 4 figures.

mo·nop·o·ly  [muh-nop-uh-lee]
noun, plural mo·nop·o·lies.
1. exclusive control of a commodity or service in a particular market,
or a control that makes possible the manipulation of prices


JoePublic ( ) posted Sat, 07 September 2013 at 1:16 PM

If you install V4 and M4 into Studio, they both come with 1K, 2K, 4K and 17K LOD mesh objects. Use them in the SetUp room with V4 and M4 rigging, then transfer morphs with D3D's MorphingClothes or if you have PP-2014, directly in the Pose room. If you subdivide the 17K LOD meshes once, you get the mesh density of regular M4 and V4.


Joe@HFG ( ) posted Sat, 07 September 2013 at 2:03 PM

Quote - If you install V4 and M4 into Studio, they both come with 1K, 2K, 4K and 17K LOD mesh objects. Use them in the SetUp room with V4 and M4 rigging, then transfer morphs with D3D's MorphingClothes or if you have PP-2014, directly in the Pose room. If you subdivide the 17K LOD meshes once, you get the mesh density of regular M4 and V4.

Thanks. I'll have to check that out.

I was never able to figure out how to get to the base OBJ in D|S files.

mo·nop·o·ly  [muh-nop-uh-lee]
noun, plural mo·nop·o·lies.
1. exclusive control of a commodity or service in a particular market,
or a control that makes possible the manipulation of prices


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