Sat, Jan 25, 12:07 AM CST

Renderosity Forums / Carrara



Welcome to the Carrara Forum

Forum Coordinators: Kalypso

Carrara F.A.Q (Last Updated: 2025 Jan 20 11:31 am)

 

Visit the Carrara Gallery here.

Carrara Free Stuff here.

 
Visit the Renderosity MarketPlace - Your source for digital art content!
 

 



Subject: Morphs not working in C8Pro 64bit


Klebnor ( ) posted Wed, 13 October 2010 at 8:40 AM · edited Fri, 24 January 2025 at 6:12 PM

I just installed C8Pro on a new computer running Windows7Pro 64 bit and things are going pretty well except that some morphs don't seem to work.  They show up and, if I go into the model room I can select edit and each one looks correct (the mesh deforms to the proper target) but adjusting the slider in the assemble room does nothing.  Has anyone encountered this?  Is there a work around?

I've tried importing the model rather than opening, but that doesn't help.

Thanks for any assistance.

Lotus 123 ~ S-Render ~ OS/2 WARP ~ IBM 8088 / 4.77 Mhz ~ Hercules Ultima graphics, Hitachi 10 MB HDD, 64K RAM, 12 in diagonal CRT Monitor (16 colors / 60 Hz refresh rate), 240 Watt PS, Dual 1.44 MB Floppies, 2 button mouse input device.  Beige horizontal case.  I don't display my unit.


MarkBremmer ( ) posted Wed, 13 October 2010 at 8:45 AM

 They have been working ok for me. What model are you working with? 






Klebnor ( ) posted Wed, 13 October 2010 at 9:11 AM

Hey, Mark, thanks for the reply.  It's a modified V4 model with an embedded genital.  The genital is a separate model with it's own morphs (by Arduino).  It worked fine in C7Pro, but the morphs don't work in C8Pro.  The funny thing is the morph area is there, the morphs are there, and the targets are correct when I look at them.  I have tried validating each morph, but this has no effect.  I also tried saving a morph and loading it to a newly named morph area, but when I try to load a morph, the model disappears from the screen.

Lotus 123 ~ S-Render ~ OS/2 WARP ~ IBM 8088 / 4.77 Mhz ~ Hercules Ultima graphics, Hitachi 10 MB HDD, 64K RAM, 12 in diagonal CRT Monitor (16 colors / 60 Hz refresh rate), 240 Watt PS, Dual 1.44 MB Floppies, 2 button mouse input device.  Beige horizontal case.  I don't display my unit.


MarkBremmer ( ) posted Wed, 13 October 2010 at 9:16 AM

 Neat-o.  :-P

Instead of using the slider controls, have you tried entering a numeric value instead? 






Klebnor ( ) posted Wed, 13 October 2010 at 9:21 AM

Yes, the Arduino solution is the simplest and most realistic solution I've found.

As to numeric input, I did try that with the same effect.  I guess if all else fails I'll create new morphs.  I was really just wondering if there was any known issue with morphs coming into C8Pro.

Lotus 123 ~ S-Render ~ OS/2 WARP ~ IBM 8088 / 4.77 Mhz ~ Hercules Ultima graphics, Hitachi 10 MB HDD, 64K RAM, 12 in diagonal CRT Monitor (16 colors / 60 Hz refresh rate), 240 Watt PS, Dual 1.44 MB Floppies, 2 button mouse input device.  Beige horizontal case.  I don't display my unit.


MarkBremmer ( ) posted Wed, 13 October 2010 at 9:26 AM

 I don't believe that there is a general bug for morphs. My personal experience with multiple versions of Carrara is that certain vendors use a work flow in developing morphs that seems to not always work in Carrara - they all work in Poser but don't translate well for some reason. 

I'll poke around and see what I can discover. 






jt411 ( ) posted Wed, 13 October 2010 at 10:35 AM

Hi Klebnor,
If this is the morph package I'm thinking of, the .CR2 should be referencing a different OBJ than the standard V4; I'll bet you dollars to donuts that's what's causing the problem.
You may have to double check the CR2 in a text editor to make sure it's pointing to the correct geometry; not the standard V4 OBJ.


jefsview ( ) posted Wed, 13 October 2010 at 3:22 PM

Usally what works is saving the morphed version into the library in Poser first, then open Cararra and load that saved morphed version. It's a workaround to the problem.

I've had to do this for several sets. Sometimes it's because the morphs are .pmd, others is just the way the morphs are written. But saving to library in Poser always does the trick.

-- Jeff


jt411 ( ) posted Wed, 13 October 2010 at 3:57 PM

Just to add a note to what Jeff is saying;
Because you're on Windows 7, make sure to either turn of UAC at your control panel, or save the character to a Poser runtime that's not in your Program Files directory. (Otherwise Windows will hide the file from Carrara 8)


leeannecure ( ) posted Fri, 15 October 2010 at 1:51 PM

 Yes I having the same problem too I want to create characters but the morphs are not there?


Klebnor ( ) posted Sat, 16 October 2010 at 7:06 AM

Sorry to leave this thread hanging - had to run out to Denver for a few days.  I have also observed occasional morph problems, and use the solution of opening in Poser and saving (you have to have external morphs turned off in poser for this to help).  This helps if a pmd file was used.  This object was saved and opened that way.  The key is that it has worked fine in C7, just not in C8.  I have opened a version saved in the browser in C7 which I know worked.

As for WIndows 7, I am well aware of the problems, and have a separate drive for programs so Carrara is not installed in the programs directory.  Likewise all my runtimes are on this separate (not C:) drive.

I'll keep experimenting and come back if I reach any conclusions.

Thanks to all.

Lotus 123 ~ S-Render ~ OS/2 WARP ~ IBM 8088 / 4.77 Mhz ~ Hercules Ultima graphics, Hitachi 10 MB HDD, 64K RAM, 12 in diagonal CRT Monitor (16 colors / 60 Hz refresh rate), 240 Watt PS, Dual 1.44 MB Floppies, 2 button mouse input device.  Beige horizontal case.  I don't display my unit.


Klebnor ( ) posted Thu, 11 November 2010 at 7:02 AM

Well, this issue is cropping up again.  I just bought the Sci-Fi Apartment by 3-D-C.  pgmeri has used morphs extensively in this model to open doors and windows, retract tables, etc.  None of the morphs work in Carrara.  They are present, but the sliders do nothing.  Adjusting the numeric value (rather than moving slider) also does nothing.  Opened in PoserPro and they work.  Saved from PoserPro, opened new version in Carrara - still nothing.

I used Binary Morphs by Ralph Sessler to try to "reinstall" the morphs.  It reports no external morphs found.  There doesn't seem to be a PMD, so I don't think it's a failure to load external morphs issue.

Does anyone have any other thoughts?

Can I open the files with an editor and look for any particular problem?

Thanks.

Lotus 123 ~ S-Render ~ OS/2 WARP ~ IBM 8088 / 4.77 Mhz ~ Hercules Ultima graphics, Hitachi 10 MB HDD, 64K RAM, 12 in diagonal CRT Monitor (16 colors / 60 Hz refresh rate), 240 Watt PS, Dual 1.44 MB Floppies, 2 button mouse input device.  Beige horizontal case.  I don't display my unit.


Klebnor ( ) posted Thu, 11 November 2010 at 7:11 AM

I just re-read the promo for the Sci-Fi apartment, and noted this:

"DAZ Studio might work but is not fully supported. We tested all Props and figures to load OK. However, the lights do not 100% produce he same output. Also, the master dials injected do not work in DAZ, you need to adjust the bones manually"

It sounds like DAZ studio has a problem with some poser morphs - and this might be the same issue with Carrara.  Anyone have experience who could point me toward how to fix this?

I can't edit the morphs in the modeling room.  They are in the drop down list, but can't be opened or edited.  I thought of opening and re-saving them in Carrara, but am not having any luck.

Thanks for any input.

Lotus 123 ~ S-Render ~ OS/2 WARP ~ IBM 8088 / 4.77 Mhz ~ Hercules Ultima graphics, Hitachi 10 MB HDD, 64K RAM, 12 in diagonal CRT Monitor (16 colors / 60 Hz refresh rate), 240 Watt PS, Dual 1.44 MB Floppies, 2 button mouse input device.  Beige horizontal case.  I don't display my unit.


Klebnor ( ) posted Thu, 11 November 2010 at 11:03 AM

OK, I asked Oliver (pgmeri01) about this, and here is his response:

"the apartment does not use morphs to animate. I have injected Masterdials as most of the parts move parts into different directions etc. So, they are not morphs but dials.

I have no idea if carrara does interpret Poser master dials, so i am sorry that i cannot give you a reasonable answer, but you shall be able to animate all the parts cause they are bones."

Does anyone know what a Masterdial is?  It sounds like a morph-like control for movement of a bone.  The funny thing is, they look just like morph sliders in Carrara, they just don't work.

Klebnor

Lotus 123 ~ S-Render ~ OS/2 WARP ~ IBM 8088 / 4.77 Mhz ~ Hercules Ultima graphics, Hitachi 10 MB HDD, 64K RAM, 12 in diagonal CRT Monitor (16 colors / 60 Hz refresh rate), 240 Watt PS, Dual 1.44 MB Floppies, 2 button mouse input device.  Beige horizontal case.  I don't display my unit.


Klebnor ( ) posted Fri, 12 November 2010 at 6:36 AM

I just got an explanation from Oliver.  Apparently in Poser you can assign a masterdial to limited movement of a bone attached to an object.  He used this method to allow users to manipulate doors and other movable parts.  These dials import to Carrara looking like morphs, but the limits don't import properly and the morphs aren't attached to anything.  This may be why others see what look like morphs but the sliders have no effect.

BTW, the bones he inserted in parts of the mesh create problems with assigning limits to the movable objects in Carrara.  Specifically, moving a part with limits assigned pulls the entire model (I assume because the bone for the sub-part attaches to the main mesh).  I have tried to remove the bones without luck.  Does anyone know how to do this?

Klebnor

Lotus 123 ~ S-Render ~ OS/2 WARP ~ IBM 8088 / 4.77 Mhz ~ Hercules Ultima graphics, Hitachi 10 MB HDD, 64K RAM, 12 in diagonal CRT Monitor (16 colors / 60 Hz refresh rate), 240 Watt PS, Dual 1.44 MB Floppies, 2 button mouse input device.  Beige horizontal case.  I don't display my unit.


MarkBremmer ( ) posted Fri, 12 November 2010 at 9:26 AM

Hi Klebnor,

Thanks for your detailed follow through on this. You cannot detach skeletons of imported Poser characters inside of Carrara. I think DAZ did this to prevent easy unauthorized duplication of their characters. 

The only way you can do this that I'm aware of is to export the scene as an OBJ which removes all bones and then import the .obj and re-rig the mesh. 

I don't know if it will work in this case, but you might also try to create some custom morph targets for the geometry on the native, imported Poser files. If you turn off constraints and then create new morph targets, you may be able to have your own custom set of sliders. More work than you wanted but...

Let me know the next time you are in Denver. I'll buy you a cup of coffee. 

 

Mark






Klebnor ( ) posted Fri, 12 November 2010 at 10:12 AM

Hey Mark - I will definitely take you up on that.  I have an office in Denver (out at the DTC) and usually stay at the Westin downtown when I visit (usually once a quarter, but I do tend to avoid the winter months if possible).

I have been playing around with it and am now wondering if I can just turn off IK for the bones to stop the dragging everything issue.  If I come up with any good work arounds I'll report back.

Klebnor

Lotus 123 ~ S-Render ~ OS/2 WARP ~ IBM 8088 / 4.77 Mhz ~ Hercules Ultima graphics, Hitachi 10 MB HDD, 64K RAM, 12 in diagonal CRT Monitor (16 colors / 60 Hz refresh rate), 240 Watt PS, Dual 1.44 MB Floppies, 2 button mouse input device.  Beige horizontal case.  I don't display my unit.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.