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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 31 11:34 am)



Subject: "tight" meshes


colorcurvature ( ) posted Mon, 29 November 2010 at 2:39 AM · edited Tue, 26 November 2024 at 9:03 AM

Hi forums,

what is in your opinion the most easy way to make a tight cloth item? Wrapping vertices  closely around the figure mesh is a bit difficult. Maybe there is an easier way? Is there are any modelling tool that supports such an operator?

Thanks :)

 


PhilC ( ) posted Mon, 29 November 2010 at 4:16 AM

The Poser Tool Box has a shrink to fit option.

http://www.philc.net/PoserToolBox.php


vilters ( ) posted Mon, 29 November 2010 at 7:30 AM

Another is use Poser Cloth room.

Scale your target figure down in X and Z

Model the clothing.
Import into Poser.
Scale the clothing as tight around your figure as you can without touching it.

In the animation, set the figure to increase size back to 100%, and let Poser push the clothing around your figure.

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santicor ( ) posted Mon, 29 November 2010 at 3:48 PM

couple questions,

 

1.  do  you  want a confirming figure   or a dynamic cloth as your result ?

 

  1. are you  making the clothing from scratch ?




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colorcurvature ( ) posted Tue, 30 November 2010 at 1:12 PM

non-dynamic from scratch currently.

i found that blender has some shrinking functionality. it is a bit buggy though, but with a bit of playing with the subdivision levels it seems to get better.

its still a long road, but i made my first item.

its just a prop for now, but i already saw that phil has some tools to make a obj to a figure.

 

 

 

 


santicor ( ) posted Tue, 30 November 2010 at 1:30 PM

try  Wings 3d - its quite easy  to  make a super low poly tight fitting OBJ , then  subdivide  one or even  2  times.

.....Obviously you  know how to  bring the figure into  modeling program  as a mannequin and then  shade your  cloth obj  partially transparent  in  order to  do  all of this   ;-) ....




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colorcurvature ( ) posted Tue, 30 November 2010 at 2:00 PM

Its even easier in blender.

You design the cloth a bit bigger than the mannequin, and blender will just fit it.

No need to move it vertex by vertex.

Its the shrinkwrap operation that I used.


santicor ( ) posted Wed, 01 December 2010 at 6:14 AM · edited Wed, 01 December 2010 at 6:15 AM

sounds interesting - - -never tried  blender

 

how does the layout of the polys look after blender fits it -

 

 do  all  vertexes  move along the normals  equally  and stop individually as each  vertex  collides with the mannequin?




______________________

"When you have to shoot ...

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Michael314 ( ) posted Wed, 01 December 2010 at 12:55 PM

Hi,

in blender you can select one of different shrink mapping options:

Nearest surface point, nearest vertex point, or projection to one of the axis (x,y,z).

I use the first one usually. The good thing is, it's real time! When you move the target, the projection is updated. Sometimes some points don't go where you want, in that case you can "apply" the shrink modifier and the new mesh is static then and you can edit / finetune the mesh.

You can also specific the offset (projection distance) to get a good compromise between tightness and no pokethroughs.

 

Best regards,

   Michael

 


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