Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 31 11:34 am)
Another is use Poser Cloth room.
Scale your target figure down in X and Z
Model the clothing.
Import into Poser.
Scale the clothing as tight around your figure as you can without touching it.
In the animation, set the figure to increase size back to 100%, and let Poser push the clothing around your figure.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
couple questions,
1. do you want a confirming figure or a dynamic cloth as your result ?
______________________
"When you have to shoot ...
SHOOT.
Don't talk "
- Tuco
Santicor's Gallery:
http://www.renderosity.com/homepage.php?page=3&userid=580115
non-dynamic from scratch currently.
i found that blender has some shrinking functionality. it is a bit buggy though, but with a bit of playing with the subdivision levels it seems to get better.
its still a long road, but i made my first item.
its just a prop for now, but i already saw that phil has some tools to make a obj to a figure.
try Wings 3d - its quite easy to make a super low poly tight fitting OBJ , then subdivide one or even 2 times.
.....Obviously you know how to bring the figure into modeling program as a mannequin and then shade your cloth obj partially transparent in order to do all of this ;-) ....
______________________
"When you have to shoot ...
SHOOT.
Don't talk "
- Tuco
Santicor's Gallery:
http://www.renderosity.com/homepage.php?page=3&userid=580115
sounds interesting - - -never tried blender
how does the layout of the polys look after blender fits it -
do all vertexes move along the normals equally and stop individually as each vertex collides with the mannequin?
______________________
"When you have to shoot ...
SHOOT.
Don't talk "
- Tuco
Santicor's Gallery:
http://www.renderosity.com/homepage.php?page=3&userid=580115
Hi,
in blender you can select one of different shrink mapping options:
Nearest surface point, nearest vertex point, or projection to one of the axis (x,y,z).
I use the first one usually. The good thing is, it's real time! When you move the target, the projection is updated. Sometimes some points don't go where you want, in that case you can "apply" the shrink modifier and the new mesh is static then and you can edit / finetune the mesh.
You can also specific the offset (projection distance) to get a good compromise between tightness and no pokethroughs.
Best regards,
Michael
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Hi forums,
what is in your opinion the most easy way to make a tight cloth item? Wrapping vertices closely around the figure mesh is a bit difficult. Maybe there is an easier way? Is there are any modelling tool that supports such an operator?
Thanks :)