Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 03 5:49 pm)
Ok, first, clothing. A lot of the clothing doesn't like extreme bends, or in some cases, not so extreme bends. About the only thing I've been able to do is patch it up in post work (or change the scaling just a little bit, but be careful you don't make things TOO big). Perhaps someone more experienced knows a better way.... For trans maps, I'm not sure what you mean by "both files," but here's the quick and dirty: select your trans map, set your transparency level (max to 100%, min to 100% if you want but don't have to, and falloff to 0), and set the highlight and ambient to black. That's pretty much it. If, however, by "both files" you mean you're loading a regular texture as well, then you want to set the object color to white, otherwise you may not get the results you wanted with the regular texture. Hope it helps!
ONce a transparency's applied it shows in the preview as a "spotted shape" the density of the spots relative to the transparency setting... the lower the setting the more dots in the shaps... until the render's done'' it can't be seen... You'll find if you do a quick render [ no antialiasing, no shadows] that you'll see what you're looking for. as for clothes breaking up.. a lot has to do with which figure the clothes were modeled for.. and which model you're applying them to... a lot of P3 clothing will conform to a P4 figure.. but too much bending will distort the mesh... and some clothing does require that pieces of the figure are made transparent so that parts don't show through... Cheers
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