Wed, Nov 27, 7:47 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 27 5:12 pm)



Subject: Animation Question


Raddar ( ) posted Mon, 03 January 2011 at 3:42 PM · edited Wed, 27 November 2024 at 7:35 PM

I figure this has to be a noob question but I cant get around a certain problem, and the tutorials I have found dont seem to cover this. 

What I'm trying to do is animate a short scene with breaks in the animation sequence.  For example  a ball hovering in the center of the screen for a few seconds, then floating up and hovering again, then rolling off screen.  When I attempt to set up the key frames for this it doesnt leave the ball hovering at any position.  The ball just runs through all the positions without stopping, then rolls off the screen.  It's like it only recognizes the first and last keyframe.

Any help would be appreciated.

 

Rad


Raddar ( ) posted Mon, 03 January 2011 at 3:49 PM

ROFL  NVM, as soon as I posted I tinkered a bit more and figured it out.  I had a starting key frame but no ending key frame for each stop.  See.... a noob question.  :)


markschum ( ) posted Mon, 03 January 2011 at 6:00 PM

Because the default mode is spline , to get something to stay in place you need a start and end position and probably a break spline at each end. If you dont then you tend to get a little wobble.


Raddar ( ) posted Mon, 03 January 2011 at 8:29 PM

Thnx for the tip, I was just adding ending key frames but I read up on putting breaks in the spline and it works like a charm.


markschum ( ) posted Mon, 03 January 2011 at 10:11 PM

adding extra keyframes to control the spline can result in a more realistic movement. Essentially you control the acceleration/decelleration of the movement. Breaking the spline is a quick fix. Knowing both ways gives you flexibility.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.