Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 03 12:46 am)
IK would not help under these circumstances. IK specifically "locks" hands and feets in place, and allows other children body parts to move and respond naturally to that situation. A good example is applying IK to hands on a model hanging from a wall or branch. In your particular case, you want one model to respond another models movement. Parenting would serve you better. But, however, applying IK to feet would anchor one model while it responds to the movement of another in a parenting situation. I have no experience in animation, someone else better qualified may have a better solution.
Turn on IK of the "Grabbers" hand and change the hand's parent to the prop.
move/animate the "grabee"
and the "grabber's" hand should Follow.
Not the most elegant solution and you still may have to fix the hand position in the graph editor depending on how much movement is involved,
but thats all I can Come up with barring some amazing python script to do it.
Cheers
Thanks, HBorre & Wolf.
I'm only using IK because you have to have that on to parent a hand to another object, as far as I know. If there is a way to parent without IK that might work, but the only non-IK parenting I'm aware of is parenting a whole figure.
Wolf, I did try that, and it works to parent Figure 1 to a ball on Figure 2, but unfortunately once you do the same thing with Figure 2 to figure 1, you get the same problem. I guess it seems like Poser can deal with one figure holding to another, but not both figures holding to each other.
ah same problem as in dazstudio.
Parenting between 2 figures and animateor
this is very big problem for people that like to do animations, ps for poser developers
(solve this problem in the next releases, poser software needs to grow up)
for all the people that would like to start with animation
Attached Link: http://market.renderosity.com/mod/forumpro/showthread.php?message_id=1920453&page1
This thread may help as well.Best Wishes,
Rªnce
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The problem I'm having is that when I change the pose of Figure 1, the head and parented shoulder of Figure 2 stay frozen in place (see picture), and the same happens to Figure 1 if I change the pose of Figure 2.
If I turn IK off, the problem resolves itself (more or less, see 2nd picture), but then I've lost the ability to further edit the animation, since turning IK on again screws up the hands. Anybody else seen this problem? Better yet, anybody solved it?? ;-)