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Poser - OFFICIAL F.A.Q (Last Updated: 2026 Mar 05 8:06 pm)



Subject: Ambient setting in the Poser Material Room


Seaview123 ( ) posted Wed, 19 January 2011 at 11:53 AM · edited Sun, 15 February 2026 at 10:05 AM

Hi folks,

I've been experimenting with the ambient setting in the material room...

In the picture I posted today, I set the ambient setting of the light saber blades to 10.000. When rendered, the blades give off a glow as if they were point lights. 

http://www.renderosity.com/mod/gallery/index.php?image_id=2159775

But, while the blue blade stayed blue, the red blade turned yellow. I tried playing with the diffuse and other color settings, but I couldn't make it turn back to red. And the glow (on the characters shirt and face) still looks red.

Does anyone know where I can find an explanation of how the material settings work? (Paging Dr. Geep.... ?)

Thanks,

Tom


Keith ( ) posted Wed, 19 January 2011 at 12:24 PM · edited Wed, 19 January 2011 at 12:26 PM

You need to supply more information, especially the render settings you used.

Incidentally, you need to turn off the shadow setting for the blades.  Self-illuminated objects don't (generally speaking) cast a shadow.



stewer ( ) posted Wed, 19 January 2011 at 12:25 PM

Try rendering with tone mapping set to "HSV Exponential", that will prevent burned out colors out of superbright objects.


Miss Nancy ( ) posted Wed, 19 January 2011 at 1:01 PM

as ment. by stewer, an overlit red will be blown out as yellow.  same thing happens with human skin renders in poser 6 and earlier without GC or HSV/ETM - if there are too many bright directional lites, one will see yellow patches on the skin.  the exposure control helps with renders that have wide variations in apparent luminance.



bagginsbill ( ) posted Wed, 19 January 2011 at 1:40 PM

Overlit "orange" will blow out as yellow - pure red will not.

You must have some green in there as well as red.

 

Suppose you have Red = .9 and Green = .1.

Then with Ambient_Value = 10, you multiply both by 10.

You get Red = 9, and Green = 1.

Since Red = 9 is a hypercolor (because a monitor cannot display red above 1) this displas as Red=1 and Green = 1, i.e. Yellow.


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