Forum Moderators: RedPhantom Forum Coordinators: Anim8dtoon
Poser - OFFICIAL F.A.Q (Last Updated: 2026 Mar 05 8:06 pm)
as ment. by stewer, an overlit red will be blown out as yellow. same thing happens with human skin renders in poser 6 and earlier without GC or HSV/ETM - if there are too many bright directional lites, one will see yellow patches on the skin. the exposure control helps with renders that have wide variations in apparent luminance.
Overlit "orange" will blow out as yellow - pure red will not.
You must have some green in there as well as red.
Suppose you have Red = .9 and Green = .1.
Then with Ambient_Value = 10, you multiply both by 10.
You get Red = 9, and Green = 1.
Since Red = 9 is a hypercolor (because a monitor cannot display red above 1) this displas as Red=1 and Green = 1, i.e. Yellow.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
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Hi folks,
I've been experimenting with the ambient setting in the material room...
In the picture I posted today, I set the ambient setting of the light saber blades to 10.000. When rendered, the blades give off a glow as if they were point lights.
http://www.renderosity.com/mod/gallery/index.php?image_id=2159775
But, while the blue blade stayed blue, the red blade turned yellow. I tried playing with the diffuse and other color settings, but I couldn't make it turn back to red. And the glow (on the characters shirt and face) still looks red.
Does anyone know where I can find an explanation of how the material settings work? (Paging Dr. Geep.... ?)
Thanks,
Tom