Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)
I select a row of polygons which lay along the seam , and extrude them slightly to get a raised seam.
You can do seams with a bump or displacement map too.
Conforming clothing does not have to be a continuous mesh , so you can model the collar as a seperate piece and simply overlap it slightly with the neck opening.
another way is too select the edge along the neck opening and do an extend and move to create a new row of polygons. Then continue doing that to the top edge to build up the collar.
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Are there any good tutorials out there on how to create seams and collars for conforming clothing using Wings3D? Basically I am able to get the basic shape of the clothing pretty well, however, when it comes creating buttoning seams or the collar around the neck I can't figure out how to get Wings to do what I want. :(
Thanks for any help!
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