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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 25 12:38 pm)



Subject: Morph Error, need help?


MikeMoss ( ) posted Thu, 30 June 2011 at 2:44 PM · edited Fri, 08 November 2024 at 6:32 PM

Hi

I'm trying to do a morph of the Jessi head.

I'm just learning this and I'm using Blacksmith 3D.

I've had some success but this is just not working.

Whenever I create a Head Morph and apply it, I get the error shown in the part of the head that is the upper part of the neck.

I have done this over and over and I get the same thing every time.

Does anyone have any idea what is happening and how I could avoid it.

Thanks for the help.

Mike

Ps, The morph does not effect the neck area.

Neck Error!

If you shoot a mime, do you need a silencer?


Jules53757 ( ) posted Thu, 30 June 2011 at 4:21 PM

Looks like a wrong vertex order. But you wrote, the neck is not a part of the morph, strange.


Ulli


"Never argue with an idiot. They drag you down to their level and beat you with experience!"


markschum ( ) posted Thu, 30 June 2011 at 4:27 PM

Can you check the neck head junction, perhaps by setting the neck to a bright color ?

I could see some breakage occuring if the order of the vertices at the neck head joint was disturbed when the figure is welded.

No idea how to fix that. 

What does the head morph look like if you just import it as an obj file ?

 


lesbentley ( ) posted Thu, 30 June 2011 at 7:21 PM

My guess it that somehow the winding order has gotten changed in the morph target, and it is thus pulling the vertices to the wrong place.

Have you tried placing a tick in the "Attempt vertex order correction" box when you import the morph target?


DarkEdge ( ) posted Thu, 30 June 2011 at 9:22 PM

I think Blacksmith is the culprit here. Do this: Export the head from Poser, import the head to Blacksmith and do nothing other than immeadiately exporting it back out, now import that obj from Blacksmith as your morph target...if it explodes than Blacksmith is re-organizing your vert order which is causing the morph explosion.

Hope this helps. 😉

Comitted to excellence through art.


brdarkmoon ( ) posted Fri, 01 July 2011 at 5:25 AM · edited Fri, 01 July 2011 at 5:31 AM

DarkEdge is Right, he helped me a lot with a similar issue, but, using QUIDAM STUDIO.

Anyway what worked for me was using the original geometry(which is inside your runtime in the geometries folder), or exporting ONLY the head and working on it then exporting it, also check if Blacksmith is not generating new polygons dynamically(pixologic´s Sculptris does this).

You might get some insight from this Thread --> Destroyed Vertices...


MikeMoss ( ) posted Fri, 01 July 2011 at 10:49 AM · edited Fri, 01 July 2011 at 10:51 AM

Hi

Thanks for the suggestions, and for the link.

As soon as I get time I will try both exporting the .obj file to my desktop and then importing it back in and use it as a morph target, making no changes in it.

Then I will open it in Blacksmith and then export it with no changes and see what happens.

I have not checked the Attempt Vertex Order Correction, (I had no idea what that meant) So after trying the above I will do that.

I'll also try exporting the geometry file directly from the folder, and see what happens.

I'll also try exporting just the head, I was wondering if it was necessary to export the whole figure, when I'm only changing one part.

On another note: I'm still working on the dog morph that I posed about earlier and that seems to be going Ok.

I have all the morphs created for every part of the body but have messed up the neck some how.

But I think that if I start over with a new dog figure and apply all the morphs is will probably work.  It isn't like the error above just some seams that don't connect correctly anymore.  The object file dog, looks just the way I wanted it to.

Mike

If you shoot a mime, do you need a silencer?


MikeMoss ( ) posted Fri, 01 July 2011 at 11:12 PM

Hi

Ok!

I imported the .obj file directly from the Poser Geometries folder instead of opening the figure in Poser and then exporting an object file from it.

I opened it in Blacksmith and immediately exported it.

I opened the one from Blacksmith, in Poser created morph targets, and exported the head.

I opened the basic high rez Jessi and then added the head as a morph and it worked.

I did click the repair vertices box.

So I went back to Blacksmith and made a lot of changes to the head, added warts lines in the face changed the mouth ect.

I exported it and did the whole process and it worked too.

So I don't know which one exactly did it, since I hit it on the first try, but I have the process working.

Thanks for the help.

Mike

If you shoot a mime, do you need a silencer?


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