Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 31 9:45 am)
OK, quick lesson on conforming clothing.
A figure has a skeleton which controls how it moves.
A conforming clothing item has the same skeleton, and should move exactly like the figure with no morphs required.
To load morphs to clothing , for things like breast size you can
a) get morphing clothes or crossdressor or similar which can load morphs to the clothing.
b) get lyrras magnet set and spawn morphs from magnets
c) load the morphed figure into your modeller and model the clothes tothe morphed figure, save the clothing as a seperate obj , and load that as a morph to the conforming clothing item.
There should be a number of tutorial on making conforming clothing.
OR you can just have your dress as dynamic clothing in Poser , in which case you load it and run a cloth simulation to shape it to the posed figure. Dynamic cloth from poser wont work in Daz studio though.
First let me say thanks for responding . I really appreciate the help.
The cloth room was to model the mesh I made in Wings 3d to get a better fit, to look more like a clothing item, the initial mesh obj was not portionate to fit v4 loaded as is, those simulations were to give it the proper shape of the dress to the obj which I saved the exported obj. So basically the simulation was to form the modelled wings mesh into a clothing garmet like you would see when you load the obj into the scene, sorry if this doesn't make sense. I have the shape I want from that simulation saved it to obj form, and now am at the part of trying to get it to do movement morphs, like step left side, step right side, sit down, to load with the dress when it is loaded from the runtime.
When I applied it like a dynamic set up in the cloth room, set the leg side to side at 33, then simmed the 30 frames to get it to confirm along the shape of the leg, I was looking to see about applying that into the morph sets so when ya load it is there and you can dial it, is that possible or have I misunderstood the process. I have been looking over some of the tutorials which showed about the magnets to use for body morphs and will have to wait a bit on that, but right now I am trying to get the movement, as to apply a dial to say pose the dress in the style of sitting, and things of that nature. Again thanks for the help.
Someone may come along to perhaps correct me on this, but the methodology you are describing may involve spawning a morph from the animation sequence which will create parameter dial in your panel. I don't have experience in this department, so hopefully someone else can shed some light on the proper procedure.
If you keep your dress as Dynamic cloth you dont need to make any morphs, you just rerun the cloth simulation.
If you make your dress Conforming you dont need morphs for step or side step because the rigging (skeleton) will deal with that. You would have to model the morphs for large breasts, muscular etc.
Ok I shall try and make it to conform as such with the magnets, but still a little confused. I have seen some models which have those tuned into the dials, as helpers, like sit down then dial it to either 1.0 or 100 percent, would those have been done with magnets? Again thank you all for the help, I appreciate it.
You have 2 types of clothing;
Conforming, that requires grouping and a set of bones from the setup room.
These groups @ bones "conform" to the poses of the figure.
Conforming clothing does follow the figures movements automatic.
Dynamic cloth, that does NOT require grouping or bones.
Dynamic stays 1 obj file, without groups or bones.
Dynamic cloth is calculated in the cloth room.
Dynamic has to be recalculated for each figure pose change.
ou can span a morph target after a cloth sim for a pose.
But every change wil require a recalculation.
Aren't you trying to mix them both????
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What I think I am trying to do if possible is use the cloth room to dynamic the dress, then gather a pose from the simulation, apply that to the dress as a dial, recalculate another pose then apply that as a dial so that when the dress is loaded from the library it will have the dials saved so I can use it in Daz as well as Poser. by changing the dials.
Once I get a simulation done I would like to apply that as a dial and save it, is that possible?
Now I have done a spawn morph on the dress, but it didn't do the pose, it wasn't rigged, when i rigged it with the dev suit it parted mesh as if it were cut. that might be a result of the grouping but I am not sure if it is. It cuts out like that on all groups when conformed,
So when I did this on the dynamic obj to get a morph attached it loaded the dial but when spun it did not morph the mesh one bit.
If I do the same with a conformed mesh same occurance with the dial. It might be something very simple that I am overlooking, but what it is I do not know.
Quote - What I think I am trying to do if possible is use the cloth room to dynamic the dress, then gather a pose from the simulation, apply that to the dress as a dial, recalculate another pose then apply that as a dial so that when the dress is loaded from the library it will have the dials saved so I can use it in Daz as well as Poser. by changing the dials.
Once I get a simulation done I would like to apply that as a dial and save it, is that possible?
Now I have done a spawn morph on the dress, but it didn't do the pose, it wasn't rigged, when i rigged it with the dev suit it parted mesh as if it were cut. that might be a result of the grouping but I am not sure if it is. It cuts out like that on all groups when conformed,
So when I did this on the dynamic obj to get a morph attached it loaded the dial but when spun it did not morph the mesh one bit.
If I do the same with a conformed mesh same occurance with the dial. It might be something very simple that I am overlooking, but what it is I do not know.
You're missing a couple of very important steps.
I understand that you used the initial "form" in the cloth room to get it to fit V4 and then exported the object to Wings.
Now here's where you are missing the steps.
First, you have to group the object properly according to the V4 groups.
Second, you have to rig the dress for it to be conforming.
Those 2 steps have to be completed before you can add morphs to the dress. Only a conforming dress can use morphs.
Yes, you can use the dynamic cloth room to create morphs, though it it actually much easier just to do the body handles and movement dials during rigging. But, if you want to do it in morphing, you can.
To understand the whole process, start reading at the link below and then read every page in his conforming clothing tutorial
http://www.morphography.uk.vu/modtut1.html:
Well, hang on, this person may be new to Poser and making clothing, but what he describes should be able to be accomplished with morph targets... so, you make the same mesh conforming with rigging and all, but save that same mesh (used as dynamic simmed mesh) as morph targets for say, poses like sitting or whatever. Can this not be done?
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Quote - Well, hang on, this person may be new to Poser and making clothing, but what he describes should be able to be accomplished with morph targets... so, you make the same mesh conforming with rigging and all, but save that same mesh (used as dynamic simmed mesh) as morph targets for say, poses like sitting or whatever. Can this not be done?
As I said a couple of posts up:
Quote - Yes, you can use the dynamic cloth room to create morphs, though it it actually much easier just to do the body handles and movement dials during rigging. But, if you want to do it in morphing, you can.
But, again, you can't "morph" a dynamic piece of clothing because it isn't rigged.
I have tried for years to get my head around clothing and it's creation for Poser and given up many times. Recently however, Fugazi1968, started selling his tutorials under the banner of The Digital Tailor. Having purchased the first one I quickly went on to add almost all of the series. The videos show the use of Silo for modelling but I imagine that Wings 3D will do much the same (perhaps someone who knows both progams can confirm or deny this). I tried with Hexagon but could not easily transfer the tools so I purchased a copy of Silo after using the free demo version. This is not a criticisum of the tutorials, more a fact that I did not know Hexagon very well and Silo appreas to be very much more user friendly.
I understand cost is an issue but the tutorials are broken down into small chunks and are at a reasonable price. I have no connection to Fugazi1968 other than being a happy customer who has managed to create a single item of clothing after years of trying. The item was a simple dress but it fits, has the right grouping and is conformed to V4. Morphs allowed me to fit the dress to a character I use which is V4 with a height of 5' 6" rather the the standard height which was an added factor to consider. Not only that I now have enough confidence to try some real creations and bring my ideas to life.
http://www.renderosity.com/mod/gallery/index.php?image_id=2225096
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I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 - Ryzen 9 5900HX, with 64 gig ram and 3 TB storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU . The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.
Quote - I have tried for years to get my head around clothing and it's creation for Poser and given up many times. Recently however, Fugazi1968, started selling his tutorials under the banner of The Digital Tailor. Having purchased the first one I quickly went on to add almost all of the series. The videos show the use of Silo for modelling but I imagine that Wings 3D will do much the same (perhaps someone who knows both progams can confirm or deny this). I tried with Hexagon but could not easily transfer the tools so I purchased a copy of Silo after using the free demo version. This is not a criticisum of the tutorials, more a fact that I did not know Hexagon very well and Silo appreas to be very much more user friendly.
I understand cost is an issue but the tutorials are broken down into small chunks and are at a reasonable price. I have no connection to Fugazi1968 other than being a happy customer who has managed to create a single item of clothing after years of trying. The item was a simple dress but it fits, has the right grouping and is conformed to V4. Morphs allowed me to fit the dress to a character I use which is V4 with a height of 5' 6" rather the the standard height which was an added factor to consider. Not only that I now have enough confidence to try some real creations and bring my ideas to life.
http://www.renderosity.com/mod/gallery/index.php?image_id=2225096
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I should have mentioned these tutorials as well, as I am a customer. Yes, I've been modeling for more than a year in Hexagon, but found the crashes to be troublesome.
I tried Blender and almost lost my mind.
Then, I grabbed the Silo demo and John's tutorials and found a new modeling program. John's tutorials are absolutely wonderful. Even to an experienced modeler. Lots of tips and tricks that can make your life easier. I can't recommend them enough.
If the OP is willing to give Silo a chance, these tutorials are indispensible to a new modeler trying to create clothing for Poser/DS models.
Here's a link to his store http://www.renderosity.com/mod/bcs/index.php?vendor=258278:
Thanks for the links I shall check them out as well. I have used the demo of Silo, at one 1 point, I saw it in a tutorial, and was trying it out, I never really got the hang of it, guess I am just to use to wings, and sculptris, LOL. as for modelling creditials, yeah I am new to it to a major degree, I can do scenery stuff to a decent degree, but this is the first time I have been seriously trying to get a decent clothing figure done. I am gonna load it as Dynamic and conforming once I get that down.
Well here is the dynamic version of the dress. I uploaded it to ShareCG. I am still working on the conforming aspect, had huge setback with a storm power outage yesterday, yeah, with only 2 more things to group, my luck, LOL, anyways if your interested in the dynamic it is up.
http://www.ShareCG.com/v/53495/view/11/Poser/Simple-Dress-V4-(Dynamic
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Ok so I have finally molded a decent dress for v4 using wings 3d, I shall give the steps to creation before I ask my questions so you may get a feel of what I have done or might have missed in this process. Yes I am running dinosaur programs compaired to today's standards but finances are limited so I have to use what is listed. I am mostly a daz user, and am very very new to Poser, and seeing that I want to create more stuff such as clothes the main reasoning why I got a copy of Poser when I could. So yeah mainly for the rigging contentaspect of it.
Created a fitted obj file of a dress modeled from a picture sized down to fit the V4 obj. in Wings3d, exported obj file to load in Poser7.
Added V4 and the dress obj file to poser scene, clothified the obj, draped and simulated twice to get the natural body position of the dress to the point of where i liked it. saved the obj by exporting it.
Cleared cloth room simulation to be fresh deleted the old obj and loaded the saved obj after the simulations. Simulated a left thigh side to side pose at 33 degrees. 30 frames, and the dress morphed perfectly to the v4 pose.
Now here is where I am getting the problems. And where I have the questions.
Questions:
1.) So how exactly do you get movement Morph dials into the clothing?
2.) Is it possible to use cloth room to simulate a desired bend in the mesh, like say step left, simulate it, and get that simulation into the clothing pp2 or cr2, and how to do so, cause I would like to add my own movement morphs into the clothing, and the cloth room seems as the best bet on getting the clothing to move the way I want it to.
NOTE:
I have created another item which i used the dev figure on to group it to conform to v4, when i left the set up room, to the pose room selected a bone group on the clothes and moved it it created this awful tear in the mesh which the selected bone moved the way i wanted it to, but the rest of the mesh was pretty much stayed in the position but wasn't attached to the moved mesh group.
3.)Any idea on how I can fix this or avoid it?
If I am not clear on the desired results i am sorry in advance, I am trying to learn this from what I find on the net, in regards to reaching the result, but am finding that I might be missing something at least or have overlooked something in the process. Thanx for any help in advance...