Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 11 12:18 am)
I recently added a tattoo to a texture, and I'm not texture artist. I've tried texturing but after 3 weeks of trial and error to get a belt, dress straps etc to line up on a dress, I gave up and decided to just buy from other people.
What I did was:
Locate the body texture in the textures folder that I want to alter. Make a copy of the texture and save it elsewhere.
Open up the body texture into my graphic program (paint shop pro).
Place the tatoo on the body part where I wanted it.
Save the file back to the original location.
There are also several links the the "Material Nodes and Bookmarks" thread that is stuck at the top of this forum.
http://www.superheroinecentral.com/mrx/xpage/decaltutorial/decaltutorial.htm
http://www.renderosity.com/mod/tutorial/index.php?tutorial_id=518
http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2313758
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
Save the original texture to another location on your hard drive for safe keeping.
Save the altered file with the tattoo to the original texture folder.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
Did you try "reload textures" in the render menue?
Was only the preview window not updated? But it rendered OK.
Always use another texture name to get no mixing up.
If nothing else helps, try putting the texture on with the help of a mask.
See the post "Just another node question", whete I used a mask to get a cloth on.
http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2832094
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
Hi
What you are trying to do should be very simple.
I'm not sure where you are going wrong but it should work as you said it used to.
Don't save the new texture back into the same folder as the original make a new folder named Tattoos or something like that anyplace you want.
Name the new texture HipTattoo.jpg
Look at it in Widows Explorer and make sure it looks the way you expect.
Now open the Materials Room, with you figure selected make sure that the body is selected on the drop down, click on the defralt texture thumb nail and find your texture and click OK.
If you don't see your tattoo on the figure in the preview window something is really going wrong.
Mike
If you shoot a mime, do you need a silencer?
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Way back in the day before skin textures got so complicated and I wanted to apply a tattoo to a character, I could open the character's texture jpeg in ArtWeaver (free graphics program), then, using the text tool, type a dingbat font onto the jpeg at the point where I wanted the tattoo to be, save the jpeg with a new name, then go to the Poser material room and replace the existing texture with my newly created texture and presto - my character now has a tattoo!
But now when I try this (though in the material room everything looks fine and I can see my tattoo (dingbat) on the character just where it is supposed to be) but when I render, the body part where I changed the texture - example: "hip" render's green with no texture at all.
Anybody know what I'm doing wrong (with Poser - the other stuff is personal)?
P8, Windows 7, Atari computer.