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Vue F.A.Q (Last Updated: 2025 Jan 24 7:34 pm)



Subject: New Vue10 EEF is available.


Mazak ( ) posted Thu, 17 November 2011 at 7:37 AM · edited Sat, 03 August 2024 at 4:50 PM

Attached Link: http://www.e-onsoftware.com/resources/ShowUpdates.php?ProductTypeID=116

Vue 10 Infinite - Build 10008130 - BETA The following is a list of bug fixes and improvements included in this update:

Publishing Date: EEF 11/17/2011

  • Improved displacement over meshes using both displaced and not displaced materials.
  • Fixed wrong animation preview colors when a scene saved on MacOS is read on a Windows OS (or the other way around).
  • Fixed EcoSystem Erase tool in non airbrush style mode: the restriction on selected specimens did not work.
  • Fixed a possible crash when leaving Text editor and switching an EcoSystem material to dynamic when Vue asks to repopulate.
  • Fixed a potential crash with displacement mapping, when changing the depth to 0 after a render.
  • Fixed a crash with some boolean operations on Text with a Sphere.
  • Fixed a possible crash when clicking on the Post Render Options icon in the main view bar whereas no render was available.
  • Fixed saving of downsampled images.
  • Fixed a crash in the Text Editor, when the original text object used an EcoSystem and the text is altered afterwards.
  • Fixed a memory leak with metaball previews.
  • Fixed a possible crash with RockyMountains' third output.
  • Fixed an issue where Rock creation could not be interrupted.
  • Fixed a frequent failure with "crystal pattern"-style rocks.
  • Added save/load animated cyclic noises.
  • The last rendered image can now be reselected and manually stacked after a render (without having to close and reopen the render display).
  • Fixed a bug preventing the edition of Layer names when such layer contains a camera.
  • Added the ability to select Splines by Material.
  • Fixed confusing message when attempting csg with Splines.
  • Fixed a possible crash when clearing the render stack and trying to re-open the Post Render options.
  • Fixed possible artefacts in Transparency GBuffer (where rays hit the sky).
  • Fixed broken scene preview when trying to play a bad macro.
  • [Win only] Fixed possible crashes when opening the text editor and another object editor at the same time.
  • [MacOS 64bits] Fixed Crash Sender report details for MacOS 64 bits.
  • [MacOS] Added the ability to select multiple images in "File Open" dialogs.
  • [MacOS] Fixed a potential crash when clicking on a grayed out button from a toolbar when the terrain editor is open.
  • [MacOS] Fixed Light influence per object that required a double-click (whenit shouldn't).
  • [Hypervue] Fixed the rendering of scenes containing Poser objects.
  • [HyperVue] Fixed the display of remaining time for the render in HyperVue which was always at 1 second and never changed.
  • [HyperVue] Improved stability upon render completion.
  • [HyperVue/MacOS] Fixed the HyperVue GUI that was unusable after being hidden (eg. with Esc), and added a "Minimize" button.
  • [HyperVue/MacOS] Fixed HyperVue opening then goeing away when it detected an unfinished job.
  • [MacOS RenderCow] Improved stability of RenderCows on MacOS.

Mazak

Google+ Bodo Nittel 


martial ( ) posted Fri, 18 November 2011 at 5:23 AM

Thanks Mazac


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