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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 06 7:01 am)



Subject: how do you rig an obj fig for poser 6-8?


bowiefan ( ) posted Sat, 17 December 2011 at 10:00 PM · edited Wed, 27 November 2024 at 11:30 AM

Hello

 

I found a free figure in obj form. it loads as an object so it can't move.  How do I rig it to work in poser? oh yes and skin it too.  I have zbrush, but am not familiar with it.

 

Joel


pjz99 ( ) posted Sat, 17 December 2011 at 10:30 PM · edited Sat, 17 December 2011 at 10:32 PM
RobynsVeil ( ) posted Sat, 17 December 2011 at 10:40 PM

...and/or...

Diogenes

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


Winterclaw ( ) posted Sat, 17 December 2011 at 10:55 PM · edited Sat, 17 December 2011 at 10:55 PM

2 things.

 

1.  The philc tuts pjz linked to helped me learn most of the basics.

2.  The same way you get to Carnigie Hall: practice.

WARK!

Thus Spoketh Winterclaw: a blog about a Winterclaw who speaks from time to time.

 

(using Poser Pro 2014 SR3, on 64 bit Win 7, poser units are inches.)


markschum ( ) posted Sun, 18 December 2011 at 10:10 AM

You can use PHIBUILDER if the obj can be divided into parts. I do that in Lightwave allocating body part groups.  Phibuilder lets you set the heirarchy and generatess a riggrd figure thaat you can then adjust the centers. It works pretty well for machinery and new figures. 

Use the donor cr2 method for clothing.

 


icprncss2 ( ) posted Sun, 18 December 2011 at 2:04 PM

You can group your mesh in your modeller, in a UVmapper like UVmapper Pro, or in Poser itself. 

All of them take practice.

Just remember, Poser has some very strict internal namings that are case sensetive.  Deviating from these can give interesting results.

The best reference for this type of Poser rigging is still

The Secrets of Figure Creation in Poser 5 by BL Render.

If you want your poduct to be useable in the most versions of Poser, do not use the newer encapsulated joint rigging introduced in P8.  It does improve bending in some figures but is only useable in P8 and up and doesn't really work in DS.


acrionx ( ) posted Sun, 18 December 2011 at 3:07 PM

For each moving part, you have to assign a bone to it in the Setup Room.  The name of the bone has to be the same as the name of the mesh.  I use PHI builder.  It's much easier than assigning bones manually.  That's how I made my laptop figure that I have in my store.

www.acrionx.com | My Freebies | My Store | My Youtube Channel


SamTherapy ( ) posted Sun, 18 December 2011 at 3:17 PM

Attached Link: Nothing to do with the subject but may be of interest. :)

Depends on how complex the model is.  Hard surface models are dead easy with the aid of a modelling app to split it up into the component parts.

After that, you import each piece into Poser, arrange their relationship to each other in the Hierarchy Window, hit the "Create New Figure" button and there you go.

Then, "New" Poser and locate your figure in New Figures.  Load it and save it back out again immediately.  This will force Poser to create the OBJ file it held in memory.  Otherwise, if you quit all your work will be lost.

Next, open the Joint Editor and play around with the joint centres until it moves how you want.

 Making a skin is a matter of getting the UV template for the model, opening it in a graphics app and painting in the shapes.  Your finished skin (usually called "texture" here) can be loaded via the Material Room.  If your model doesn't have a UV map, you can make one with UVMapper or Roadkill or a similar app. 

Coppula eam se non posit acceptera jocularum.

My Store

My Gallery


RobynsVeil ( ) posted Sun, 18 December 2011 at 7:02 PM

Quote - Depends on how complex the model is.  Hard surface models are dead easy with the aid of a modelling app to split it up into the component parts.

After that, you import each piece into Poser, arrange their relationship to each other in the Hierarchy Window, hit the "Create New Figure" button and there you go.

Then, "New" Poser and locate your figure in New Figures.  Load it and save it back out again immediately.  This will force Poser to create the OBJ file it held in memory.  Otherwise, if you quit all your work will be lost.

Next, open the Joint Editor and play around with the joint centres until it moves how you want.

 Making a skin is a matter of getting the UV template for the model, opening it in a graphics app and painting in the shapes.  Your finished skin (usually called "texture" here) can be loaded via the Material Room.  If your model doesn't have a UV map, you can make one with UVMapper or Roadkill or a similar app. 

I so wish there was a LIKE or THANKS button on here... this deserved both!

Like it and Thanks, Sam! :biggrin:

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


SamTherapy ( ) posted Sun, 18 December 2011 at 8:14 PM

You're welcome.  

Billy-Home published a great tutorial on Project Dalek which went into a lot more detail.  I just gave you the bare bones (pun intended).  It's how I rig my models. 

Coppula eam se non posit acceptera jocularum.

My Store

My Gallery


bowiefan ( ) posted Sun, 18 December 2011 at 11:40 PM

Lots to go on thanks to all. I'll let you all know how it goes.

can I get a link to the uv mapping program?

 

thanks bf


SamTherapy ( ) posted Mon, 19 December 2011 at 6:53 AM

Attached Link: UVMapper

Google is your friend. :)

Coppula eam se non posit acceptera jocularum.

My Store

My Gallery


bowiefan ( ) posted Mon, 19 December 2011 at 6:05 PM

Thanks again. you're all great!


imagination304 ( ) posted Tue, 20 December 2011 at 1:22 AM

(bookmarked)


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