Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 03 1:41 pm)
Anthanasius shows us the wonderfully simple way using P9/PP2012.
Note, however, that the effective IOR of thin glass is higher due to multiple internal reflections. To match what I showed in the first shader, use IOR of 1.99 in the Fresnel Blend node.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Hum ... 1.99 ?
Something wrong with the fresnel blender node ?
Ok i use it a lot for my cornae shader ... Cornea IOR is close to 1.37 ... If i understand what you say Bagginsbill, i need to add some value.
For the glass, a classic glass is 1.5 IOR, i need to put 1.99 ... For cornea ? 1.37+?
I'm a bit lost !
Génération mobiles Le Forum / Le Site
Cornea does not show multiple internal reflections added together. Thin glass does.
Thin glass looks brighter than thick glass.
Light passes through the front and some of that also gets reflected from the back side and comes out the front.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Everybody who wants to understand Fresnel effect must read this until it is memorized.
http://en.wikipedia.org/wiki/Fresnel_equations
Of particular note about this latest point:
Quote - For common glass, the reflection coefficient is about 4%. Note that reflection by a window is from the front side as well as the back side, and that some of the light bounces back and forth a number of times between the two sides. The combined reflection coefficient for this case is 2R/(1 + R), when interference can be neglected
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
If anybody is carefully doing math, you may notice that I have been suggesting 11% reflection, whereas if we assume that the IOR is 1.5, it would be 4% for single reflection, and about 7.7% for multiple (thin glass) reflection.
However, many forms of glass are IOR 1.6 or even 1.65. In this range you can get 6% single reflection, and about 11% for multiple (thin glass) reflection.
Since people like shiny things, and since glass often really is that shiny, I give the 11% figure in my shader.
The equivalent multiple-bounce reflectivity, R, as an IOR, n, is given by the equation:
n = (1+sqrt(R))/(1 - sqrt(R))
For 11% we use
n = (1 + sqrt(.11))/(1 - sqrt(.11) = 1.99 .... voila
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
I'm preparing tile shaders for the market, and that one is rather complicated.
However, the basic idea is not. You use a second tile node with a "softened" mortar to darken the edges of the white tile.
Check the screen shot - a highly simplified version of the shader.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
hi guys, as the title says, i need a node recipe for thickish clear glass( old style, for a kerosene lantern)
TIA! :))