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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 28 11:20 am)



Subject: Mini Tutorial for Converting Clothes for V4-WM


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Cage ( ) posted Fri, 10 February 2012 at 2:54 PM · edited Fri, 10 February 2012 at 2:56 PM

Quote - Does this process work for just V4 Rigged conforming clothes, or can it be used for clothes that are modeled but not rigged?  (sorry, maybe this is a dumb question, but I am playing with Hex, and have not yet got to the "rigging" part...its all new to me)

The clothing conversion process only transfers weight map information to a rigged garment.  It is not a garment rigging tool (PhilC has one of those available, IIRC), and it isn't a tool for converting clothing between different base figures (such as Wardrobe Wizard or CrossDresser).

The actual weight map transfer uses Poser's built in "Copy joints from" function, which is available to all Poser 9 or Poser Pro 2012 users who have SR1 loaded.  There's some extra functionality covered (batch handling being perhaps the most generally useful), but a good rule of thumb would be that if "Copy joints from" can't do it, the Poser Place Outfitter won't be helpful in that area.

 

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


Afrodite-Ohki ( ) posted Fri, 10 February 2012 at 2:57 PM

Question about the tool!

How does it treat clothing with ghost bones? I.E. skirts with handlers?

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Feel free to call me Ohki!

Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.

Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.


Cage ( ) posted Fri, 10 February 2012 at 3:02 PM

Quote - How does it treat clothing with ghost bones? I.E. skirts with handlers?

The script's handling of any non-standard figure setup will depend on how "Copy joints from" handles the figure.  Poser Python offers very few tools for handling joints and lacks the compiled 3D math library which would be necessary for expanding most joint handling through custom scripting (necessary as long as one wishes to keep the process reasonably fast, that is).  Because of this, the script doesn't do much to modify the results returned by "Copy joints from".

So I guess I would suggest testing the results of using Figure-->Copy joints from on your garment, to assess what might happen in various cases.  😕

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


Afrodite-Ohki ( ) posted Fri, 10 February 2012 at 3:08 PM

Hm... ok, I will, when I have something done. I just hope it only ignores the extra bones, instead of deleting them |:

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Feel free to call me Ohki!

Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.

Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.


3doutlaw ( ) posted Fri, 10 February 2012 at 3:13 PM

OK, thanks for the replies!  I was thinking it was automating THIS PROCESS as well, instead of just converting.  Still very cool!


Afrodite-Ohki ( ) posted Fri, 10 February 2012 at 3:18 PM

It is, truly is very cool. I'm such a fan of the tool makers - without them, I'd have given up on this business long ago LOL

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Feel free to call me Ohki!

Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.

Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.


Cage ( ) posted Fri, 10 February 2012 at 3:21 PM · edited Fri, 10 February 2012 at 3:24 PM

Quote - I just hope it only ignores the extra bones, instead of deleting them |:

The process shouldn't delete any actors from the figure.

Quote - OK, thanks for the replies!  I was thinking it was automating THIS PROCESS as well, instead of just converting.  Still very cool!

If only we could automate that one!  Two problems would be the lack of Poser Python access to the Setup Room and the necessary use of the Morph Brush in the process at the link.  In order to reproduce the "no poke" process being applied via use of the morph brush, a script would need access to some fast 3D math routines which Poser Python does not offer.

I would really like it if the Poser team would give Python access to the process which underlies the built-in "Copy joints from" feature.  This can obviously correlate two dissimilar meshes, and very quickly.  Open it up to us and we can use it for morph transfer between incompatible meshes, no-poke routines, all sorts of things.  And all of that could be fast.  Opening that functionality to Python would be a huge thing for scripting in Poser. 

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


Afrodite-Ohki ( ) posted Fri, 10 February 2012 at 3:27 PM

Quote - > Quote - I just hope it only ignores the extra bones, instead of deleting them |:

The process shouldn't delete any actors from the figure.

YAAAY~~!

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Feel free to call me Ohki!

Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.

Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.


Vestmann ( ) posted Wed, 15 February 2012 at 2:08 PM · edited Wed, 15 February 2012 at 2:10 PM

This method is officially outdated!  The new Outfitter is out:

http://poserplace.phantom3d.net/PP_Outfitter/pp_outfitter.html

If that's not enough there's also an update for V4WM:

http://poserplace.phantom3d.net/V4.2WM/V4.2WM.html

Please report any bugs here:

http://poserplace.phantom3d.net/forums/viewforum.php?f=51

Enjoy :)

 




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Afrodite-Ohki ( ) posted Wed, 15 February 2012 at 2:13 PM

YAY! Thank you!

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Feel free to call me Ohki!

Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.

Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.


232bird ( ) posted Sun, 19 February 2012 at 12:57 PM

Thanks for the tips!  I spent hours failing in the setup room, I would load the V4 rigging from the library which would break the conforming and wipe out all the morphs.  Copy joint zones is much better.

 BTW, is there any way to get the weight mapping to affect parented props as well?  The old magnet system almost gave the illusion of working, but now without them the props just do whatever.


Vestmann ( ) posted Sun, 19 February 2012 at 2:27 PM

Quote - Thanks for the tips!  I spent hours failing in the setup room, I would load the V4 rigging from the library which would break the conforming and wipe out all the morphs.  Copy joint zones is much better.

 BTW, is there any way to get the weight mapping to affect parented props as well?  The old magnet system almost gave the illusion of working, but now without them the props just do whatever.

Are you using the Outfitter?

http://poserplace.phantom3d.net/PP_Outfitter/pp_outfitter.html

I'm not sure what you mean by parented props. It may be better to post a new thread for parented props.




 Vestmann's Gallery


232bird ( ) posted Sun, 19 February 2012 at 2:39 PM

Yes, I am using the outfitter now, it works perfectly.  As far as props, I mean .pp2 files like armbands, belts, etc.  And I have even had trouble with hair on occasion, but nothing a little scaling couldn't fix.  If it matters I now have the updated V4Wm, also.


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