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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 03 1:41 pm)



Subject: Injected Morphs Removed Morphs Injected Morphs, now I can't smile


bloodsong ( ) posted Tue, 14 February 2012 at 11:37 AM · edited Sat, 04 May 2024 at 2:34 PM

heyas;

 

   this is a loooooooooooong story.  i was working on two michael 3 characters in pp 12.  so i had the michael3 head morphs injected, and the bishonen m3 morphs injected.  and when i was done with weeks of noodling around with their heads, i spawned a new morph target and removed all the morphs.  now i have a problem.

 

   first, i had the two figures together in one scene.  i worked on them together.  it just worked out that way.  i do NOT have 'save external morph targets' or whatever turned on.  they should all save the old-fashioned way, morphs inside the cr2.  i finalized the head and neck morphs and the eye positions, etc etc.

 

   then i went and used the remove all head morphs pose file... except it removed ALL the head morphs.  well, no, i didn't want it to remove the EXPRESSION morphs!  ya know, smile, blink, snarl, M and F! and all those?  so i undid that, because for some dopey reason, the M3 head morphs don't have a set of inj/rem of the expression morphs.

   so i went into the rem all folder and i removed each chunk: ears-nose, eyes, head, features, mouth, teeth and gums.  that took out all the build morphs and left the base expression morphs in.  then i went back into sections that had extra expression morphs (like forehead wrinkle, cheek smile L &R, etc), and injected those back in.  and then i removed the injected bishonen morphs.  and went on my merry way.

 

   but... then i went to take a picture of the second figure, and i thought he should be smiling.  and the base expression morphs are not working.  the injected expression morphs (those forehead wrinkles and such, the extras), DO work.

   then i went to the first figure and tried.  all HIS base expression morphs work.

 

   now...  before i start screaming...  how do i fix this other guy's base head morphs?  omg, i just started a new scene, loaded this figure that i had saved from that file into the library... and yeah, it's still broken.  ::starts twitching::


lesbentley ( ) posted Tue, 14 February 2012 at 12:23 PM
  1. Are you trying to express the morphs via dials in the BODY actor, or directly via dials in the head actor?

  2. Is the figure that you are having trouble with the first instance of M3 that was loaded into the scene, or the second instance?


bloodsong ( ) posted Tue, 14 February 2012 at 3:23 PM · edited Tue, 14 February 2012 at 3:24 PM

1: nope.  right on his head.  no body involved anywhere.

 

2: if i recall exactly, he's the 2nd figure in this file.  and neither one are/were named figure 1 or figure 2, etc.  they all had names going into it.

 

crap, i went to poke into the cr2, but its a compressed crz.  grr!


bloodsong ( ) posted Tue, 14 February 2012 at 3:43 PM

okay...  saved uncompressed cr2s.

 

the morph dials in question all have 0 indexes and 0 deltas.  so wtf?  oh wait... did they get erased when i hit 'REM ALL!' and they were deleted, then i hit undo?   i bet that's what happened.  ouch.


lesbentley ( ) posted Tue, 14 February 2012 at 6:01 PM · edited Tue, 14 February 2012 at 6:02 PM

Quote - the morph dials in question all have 0 indexes and 0 deltas.  so wtf?  oh wait... did they get erased when i hit 'REM ALL!' and they were deleted, then i hit undo?   i bet that's what happened.  ouch.

Yes I'm sure that is what will have happened. The main thing that REMing a morph does is to remove the deltas. In P6, the undo function only undoes the last keys value (dial) change. I believe that later versions have a multiple undo function, but it probably still only undoes the keys values.


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