Forum Moderators: wheatpenny Forum Coordinators: Guardian_Angel_671, Daddyo3d
DAZ|Studio F.A.Q (Last Updated: 2024 Dec 19 7:58 pm)
Optionally, group it with the Polygon group editor and export as OBJ, with Use existing selected under the group options.
Import into the Figure Setup pane and set up the hierarchy. Create figure.
Use Joint editor to set bone positoons (having grouped the OBJ will help their starting positions) and the Polygon Seelction and Weight Painting tools to adjust the bends (if it's the kind of robot with visible joints you will lregely be filling the weight maps with a value of 1 or 0, so most of the work wil be selecting).
Draft docs are here http://docs.daz3d.com/doku.php/public/software/dazstudio/4/userguide/creating_content/start
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Hello, I would like to be able to animate a Robot figure recently downloaded.
but first it needs to be rigged.
Can this be done using Autorig or Joint editer or am I in the realms of sheer fantasy
again lol?
Thanks for any advice.