Thu, Jan 2, 5:49 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 02 3:53 pm)



Subject: Poser 6: Hand poses not working on P6 Jessi/James left hand (right hand okay)


3dcheapskate ( ) posted Wed, 07 March 2012 at 8:06 PM · edited Wed, 01 January 2025 at 5:24 PM

I initially assumed that this was a problem with my hand poses. But it even seems to apply to the built-in hand poses in the 'P6 Female' and 'P6 Male' subfolders of 'Hands'.

The poses all seem perfectly fine on James/JessiCasual (both left and right hands), but on James/Jessi and James/JessiHiRes only the right hand is posed correctly.

Is this a well-known problem? If so I can't find any mention of it.


The 3Dcheapskate* occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.

*also available in ShareCG, DAZ, and HiveWire3D flavours (the DeviantArt and CGBytes flavour have been discontinued).



3dcheapskate ( ) posted Wed, 07 March 2012 at 8:12 PM

file_479234.jpg

Here's a sample, using the 'P6 Female' and 'P6 Male' 'Claw' hand poses.


The 3Dcheapskate* occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.

*also available in ShareCG, DAZ, and HiveWire3D flavours (the DeviantArt and CGBytes flavour have been discontinued).



moriador ( ) posted Wed, 07 March 2012 at 9:48 PM

I frequently have this issue with hand poses for 4th generation Daz people as well.  In fact, I'm trying to remember whether I actually own any hand poses for V4 or M4 that work on the left hand. I'm not sure I do. Don't know if this problem is well known or not, but I do suffer with it too, albeit with different figures.


PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.


lesbentley ( ) posted Thu, 08 March 2012 at 7:12 AM · edited Thu, 08 March 2012 at 7:15 AM

file_479237.png

I just tested the P6 Female "Claw" pose on Jessi in P6. It seems to be working OK for me. The hands seem to be in a symmetrical pose. Which version of Poser are you using?


3dcheapskate ( ) posted Sat, 10 March 2012 at 9:15 AM

Poser 6 (v9.0.2.118 according to Help > About Poser.

Just double checked and it's definitely a problem for me with the P6 nude man/woman (hi and standard res). The clothed versions (i.e. JamesCasual and JessiCasual) don't have the problem.

V4 seems fine for me (applying Hiro's H4H_005 hand pose, similar to the P6 claw)


The 3Dcheapskate* occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.

*also available in ShareCG, DAZ, and HiveWire3D flavours (the DeviantArt and CGBytes flavour have been discontinued).



WandW ( ) posted Sat, 10 March 2012 at 9:57 AM · edited Sat, 10 March 2012 at 10:01 AM

You are a 3D Cheapskate!  :lol:

There is a Content update as well as the Service Release for Poser 6-did you install it?

http://poser.smithmicro.com/poserupdates.html

Edit I just looked again at the version number in your previous post; are you using Poser 6 or 9?

 

----------------------------------------------------------------------------------------

The Wisdom of bagginsbill:

"Oh - the manual says that? I have never read the manual - this must be why."
“I could buy better software, but then I'd have to be an artist and what's the point of that?"
"The [R'osity Forum Search] 'Default' label should actually say 'Don't Find What I'm Looking For'".
bagginsbill's Free Stuff... https://web.archive.org/web/20201010171535/https://sites.google.com/site/bagginsbill/Home


lesbentley ( ) posted Sat, 10 March 2012 at 2:08 PM

This is interesting, and a bit confusing! Originally I tried the claw pose on Jessi and it worked OK.  I just tried it on JessiHiRes, and I'm getting what seems to be the same problem you had. I shall investigate further, and report back if I find the cause.


lesbentley ( ) posted Sat, 10 March 2012 at 3:40 PM

file_479325.TXT

I still have not tracked down the exact root of the problem, but I have come up with a partial fix. I say partial because it only works if "Use Limits" is turned off in the figure menu.

The first difference that struck me between my copies of Jessy, JessiCasual, and my copy JessiHiRes, was that JessiHiRes had the limits forced on some of the channels in the hands and fingers. I made a pose to unforce the limits on all the rotation, grasp, and targetGeom channels in the hands and fingers. This solved the problem for me, but only if "Use Limits" was also turned off in the figure menu.

I assume that the real root of the problem is that some of the limits are set at inappropriate values on the left side, but I have not found the motivation to check the limits on each individual channel. With 36 channels to check in each hand (this includes some targetGeom channels linked to rotations via ERC), perhaps I can be forgiven for not wading through them individually.

With the attached pose file, you will need to loose the ".TXT" part of the file extension before you can use it.


SteveJax ( ) posted Sat, 10 March 2012 at 4:08 PM

Well the first problem is you don't have SR3 installed. The latest version is v6.0.3.140. Les however is also correct that JessiHiRes has her left hand limits set to forced which breaks the hand pose but his fix works great. Just load the figure and apply the fix then resave "JessiHiRes" as "JessiHiRes HandFixed" or some other recognisable name then use that figure and you'll not have the problem any more.


3dcheapskate ( ) posted Tue, 13 March 2012 at 12:45 PM

WandW - Ooops! I'll download those when I find my serial number. (Seems those darn gremlins got in and turned one of the sixes upside down! :blink: )

lesbentley/SteveJax - I hadn't even considered the limits, but that would make sense - I'd already run into problems with limits on the James/Jessi hand poses I'm working on. Thanks for taking time to look into this - I'll try the P6HandFix.pz2

 


The 3Dcheapskate* occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.

*also available in ShareCG, DAZ, and HiveWire3D flavours (the DeviantArt and CGBytes flavour have been discontinued).



3dcheapskate ( ) posted Fri, 16 March 2012 at 2:49 AM · edited Fri, 16 March 2012 at 2:51 AM

Okay, I've now installed the Poser 6 updates so I'm now running Poser 6 (v6.0.3.140) with the P6 content update (which appears to include updates to all the P6 Female hand poses). That makes no difference - same problem when applying the hand poses to Jessi/James/JessiHiRes/JamesHiRes left hand.

As SteveJax already confirmed, lesbentley's 'forcelimits 0' workaround does fix the problem, as long as Figure > Use Limits is turned off (i.e. just as Les said).

This workaround is fine for me, since the root cause is clearly something more subtle/involved than simply the min/max values of the x/y/zRot parameters (I did a quick check in the CR2 and they look okay to me - e.g. rIndex1 min=-120 max=10, lIndex1 min=-10 max=120)

Thanks again, especially to Les.

(P.S. I've also noticed the same problem on the Sixus1 PHMale/PHFemale - fortunately the same workaround fixes those as well)


The 3Dcheapskate* occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.

*also available in ShareCG, DAZ, and HiveWire3D flavours (the DeviantArt and CGBytes flavour have been discontinued).



Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.