Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 03 12:46 am)
I have PP2012 64bit, SR1 on Windows 7 Ultimate 64bit, loaded Mike 4 and conformed JoeQuick's Mach 1 Pt5 bodysuit and it's skin tight (ShareCG) by dropping onto the figure. Everything is where's it's supposed to be :). I don't have external binary morph targets turned on either.
In the preview there are two tiny dots of skin under each moob, but do not render. Only the suit renders. No poke.
You may have to consider your OS and whether or not you are using the 32 or 64 bit version of PP2012
Laurie
I haven't noticed it, myself. Do you have the latest version of M4 installed? There a have been a couple of updates over time...
----------------------------------------------------------------------------------------
The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."----------------------------------------------------------------------------------------
The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."Things that I would look for:-
Open the joint editor and check the BODY center for both figure and clothing. Are they identical?
Dose the poke through persist when rendered?
Does the poke though exist in a fully zeroed pose?
Does M4 use magnets and if so have you "magnetized" the clothing? (I know that V4 has them, can not remember if M4 does also.)
I'm using the 32bit PP2012.
Ok, sorry, it works on the Marquis if I conform and THEN check the "match end points". In Jack of Hearts it doesn't work. I tried both checking it before conforming and after and it doesn't work either way. Now I'm testing all the M4 clothing I have and I get random results. Sometimes it works sometimes it doesn't . . .
You can set the option in the Cr2. For recent clothing this is usually done.
For older clothing which does not closely match the body, there is no pokethrough
When this problem became apparent about half a year ago, this option was introduced for M4 and K4. I tried all the clothing items I had at that time (which was a lot) and all of them worked fine. Some needed the option, others not. The problem is caused by a bug in the cr2 of M4/K4 which did not matter in earlier versions, but did matter in P9/PP2012
But the Jack Of Hearts pokethrough seems to be another problem. It looks like it does not fit at all
Quote - Ok, sorry, it works on the Marquis if I conform and THEN check the "match end points". In Jack of Hearts it doesn't work. I tried both checking it before conforming and after and it doesn't work either way. Now I'm testing all the M4 clothing I have and I get random results. Sometimes it works sometimes it doesn't . . .
Can you give me names of the other clothing which does not work?
I'd like to try it and report it to SMSI if I can confirm the problem
I'm rebooting and starting over to test all of them again. The Jack of Hearts shirt comes in in the correct position and seems fine but only when conformed has the problem. In PP2010 as well but not in P7. Those are the only versions I have installed atm. So apparently whatever problem it had was also present in PP2010 whereas the Marquis shirt is fine in PP2010. Maybe it is just the Jack of Hearts which was the item I originally wanted to use and thus turned into this thread :)
I'll let you know if I find any other clothing where 'match end points' does not work.
Apparently there is an updated version of the Jack Of Hearts. Accidentally the Hiro Morph was set to 1.0. There should be an update.
Here is the snippet from a DAZ forum message:
it appears that the shirt has by default the Hiro Stylised morph dialed to 1. If you don't have Hiro installed, just select the shirt and dial the Stylised morph down to 0 (or select the bodyparts and do so). If you have Hiro installed, the cross-talk should dial it down to 0 anyway and you shouldn't see that. If you are still showing that after dialing down Stylised to 0, and you don't have Hiro installed, please let us know. As far as I am aware the correction for this was already submitted, no idea why it hasn't been updated.
Everything that had pokethrough gets fixed with setting "match end points" after conforming the item. The only clothing item that retains pokethrough is the Jack of Hearts shirt - funnily enough the one I started with and wanted to render. I can always conform it in P7 and then reopen the .pz3 in PP2012 though. If anyone has that shirt and cares to try it out I'd really like to know if it's just me or if it's you too :)
Just a silly question and just to be sure, you did run the "Update Michael 4 Base" batch file?
"Few are agreeable in conversation, because each thinks more of what he intends to say than that of what others are saying, and listens no more when he himself has a chance to speak." - Francois de la Rochefoucauld
Intel Core i7 920, 24GB RAM, GeForce GTX 1050 4GB video, 6TB HDD
space
Poser 12: Inches (Poser(PC) user since 1 and the floppies/manual to prove it!)
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Ok, before I pull out my hair I also had a friend take a look at this and we both got the exact same results. If anyone has the time to try this here's the problem I've been having.
I bring in the M4.cr2 (the one without any morphs injected). Bring in a conforming item usually something that is close to the skin and not too bulky and conform. There is pokethrough on the chest and in some cases on the arms. I've tried an array of clothing items from RT productions to Luthbel's to Uzilite. The pokethrough varies according to the style of the clothing but it's still there.
I tried Poser Pro 2010 as well and get the same pokethrough although I'm certain I never had that problem in the past. Both PP2012 and PP2010 are updated to their latest service releases respectively. I've only had this appear in the last month or so and have no idea what's causing it.
Next I tried Poser 7. The clothes conformed just fine and I saved the .pz3 and reopened it in both Poser 2010 and 2012 where it looks perfect with no pokethrough at all. At this point I gave up trying to figure it out.
Seeing as a friend who also has P7 and PP2012 already tried this out for me and got the same results I can only conclude that there is some kind of bug in PP2010 and PP2012 where M4 and his conformers are concerned. But since I have never seen this mentioned in any of the forums it begs the question: Is anyone rendering clothed M4s in PP2012?
Oh, and yes I've unchecked 'use external binary morph targets'.