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DAZ|Studio F.A.Q (Last Updated: 2024 Dec 09 1:36 am)



Subject: crossdress...custom created fiugre support...??


filthian ( ) posted Wed, 25 April 2012 at 2:00 AM · edited Mon, 09 December 2024 at 12:57 AM

is it possible for crossdresser to support a figure that you create ...

so ... when converting a clothing item ... it could be from v4 to your custom character...?


Bejaymac ( ) posted Wed, 25 April 2012 at 8:34 PM

Only if the people that make Crossdresser add support for your figure.


SickenlySweete ( ) posted Wed, 25 April 2012 at 9:51 PM

thats right, and philc ww2 does it if your willing to pay for him to create the file.

www.bloodyrosesdesigns.com

 

http://www.aldaraproject.com/aldara/

http://www.dreamslayervisions.com


filthian ( ) posted Thu, 26 April 2012 at 12:49 PM

....to solve this one would need to run the corset thru either cross dresser or ww2 and convert it from v4 to v4 so it has the exact v4 base shape then load and autofit...

 --- is there a way to convert v4 to v4

im getting an  error = converting same figure - pop up...i tried adding morphs .. but still get the same error

v4 to v4 (with or without morphs) = error = converting same figure


ssgbryan ( ) posted Thu, 26 April 2012 at 6:52 PM

Have you tried morphing clothes by Dimension 3D to put the morphs in your clothing?

I use WW2 to put customized character morphs into clothing.  My workflow:

1.  Run clothing through WW2 (original figure to original figure) to develop the .dat file. 

I do this as soon as I put the clothing in it's appropriate runtime.  This way, if I suddenly need a piece of M4 clothing on Apollo Max, I don't have to generate a .dat file while my creative juices are flowing.  Nothing is worse than getting an idea & then having to wait on WW2.

2.  Using WW2, I save the customized character as a single FBM. 

3.  Analyze the FBM - now it is available for any clothing item.

4.  Run the convert on the piece of clothing & add the FBM.  Save the customized clothing.

5.  Render.

 

 



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