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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)



Subject: Blurringa generic procedural shader in PPro2012?


Michael314 ( ) posted Thu, 26 April 2012 at 3:10 AM · edited Fri, 08 November 2024 at 2:10 AM

Hello,

I faintly remember that, when PoserPro2012 was released,  someone mentioned that we could now apply (gaussion?) blur filters to textures. This would be indeed useful, for example, to smooth a tile node texture used as a bump or displacement map.

Forum search always links to something related to the reflect node, for example here: http://www.renderosity.com/mod/forumpro/showthread.php?message_id=3872092&ebot_calc_page#message_3872092 

Is my memory flawed and blurred reflection (or more specifically the improved render speed on that) are really the new feature, or is there something else I'm missing?

What I would like to have is a possibility to process any color or float channel (node output) through a blur filter and use that filtered output then. In my opinion this cannot be done with the regular math nodes, because the blur would need to combine information from adjacent pixels.

 

Best regards,

    Michael

 

 


bagginsbill ( ) posted Thu, 26 April 2012 at 6:01 AM

Your memory is flawed. There is no general blur. The blurred reflection has changed and improved, but still not Gaussian either.


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Michael314 ( ) posted Thu, 26 April 2012 at 9:01 AM

Hi,

OK, thanks a lot!  Then I don't need to search any more.

Maybe Poser 10 / Pro2014 will have a general "blur" node...

 

Best regards,

   Michael

 


RobynsVeil ( ) posted Fri, 27 April 2012 at 7:57 AM

In that long-ago Poser Nodes for Dummies thread, I do remember BB doing something with either Bias() or Gain() to cause blur. I'd have to go back and see what it was he did. No, it wasn't Gaussian blur, but it was blur...

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