Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 10 1:16 pm)
If your clothing OBJ has any scaling, translation, rotation you'll need to export out the model, delete whats in the scene then import the saved version. This will bake in any modifications used to make the clothing fit the figure. The clothing must fit the fully zeroed figure without the need for and scaling, translation, rotation etc.
Then after you have applied the rigging:-
select the clothing.
fully zero the figure.
Edit > Memorize > Figure
save figure.
This will eliminate any preset bends in the imported skeleton that if left in there will also throw your conformation off.
Hope that helps.
There are a couple of things that may be coming into play in that picture. One means you need to use the Morphing Tool to make some Joint Control Morphs to fix the tears and the other means that you need to use the Joint Editor and adjust the inerMatSphere. If these two things don’t sound familiar, let us know and I’m sure someone around here can point you in the right direction. I'm not a real pro at this, so there are others that may have a better answer.
Poser Pro 2012 SR3
Windows 7 Professional 64 bit
Intel Core I7 990x 3.46G 6 core
24G RAM
EVGA GTX580 R Video Card
Single HP LP2475 1920x1200 monitor
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This tutorial may help. The actual answer to your question I believe is in part 2 of the video but best start at the beginning.
http://www.philc.net/joint_parameters_1.php
You may also find this of interest:-
http://www.philc.net/rigging1.php
You save to the figure library by clicking the "+" icon in the library pallet.
Nice one Phil. I wish I had seen it three months ago. It would have saved me a lot of hair pulling.
Poser Pro 2012 SR3
Windows 7 Professional 64 bit
Intel Core I7 990x 3.46G 6 core
24G RAM
EVGA GTX580 R Video Card
Single HP LP2475 1920x1200 monitor
______________________________
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Hi all,
I exported the Ryan model into zbrush and created mesh extractions which I then exported seperately to make clothes.
My problem is that after I scale the torso part of the catsuit and autogroup it to ryan, i then go into the setup room and import ryan's skeleton to geometries. It worked fine before for the neck and face scarf I made before but for some reason, the torso part of the suit won't properly conform to Ryan, the cuffs are out, forearm sleeves bent in and all the time i spent aligning and scaling the damn thing to the model is wasted. Help!