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DAZ|Studio F.A.Q (Last Updated: 2024 Dec 26 8:06 pm)
That is only for Reality 3.
I post a weekly update on its development.
Cheers
Paolo
https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+:
https://plus.google.com/106625816153304163119
The
Reality Gallery: https://reality-plug-in.deviantart.com
Quote - The Volumes tab is used to manage volumes in the scene. Things like fog, smoke, up to SSS. That is a brand new feature of Reality 3 and it will be a lot of fun.
You are a teaser!
Content Advisory! This message contains nudity
Content Advisory! This message contains nudity
Attached Link: Mermaid Christmas
Sadly the presents are floating. This took a while to render. Late Christmas picture.Not everything abide by gravity laws, Lasserine. Very nice scene. The light of the fire could be turned down a notch or two, I like the light coming through the window.
Quote - Not everything abide by gravity laws, Lasserine. Very nice scene. The light of the fire could be turned down a notch or two, I like the light coming through the window.
I had too many light groups in that scene. 5 on the tree, fireplace, the sun/sku outside, candles and a mesh top covering the ceiling.
Took a few days to render. Was on vacation, but could remote connect into my home computer, to let it cook. Nice getting home and seeing it fully, instead of on a small laptop screen.
Attached Link: Justine 1
The floor Justine is standing on is made of one primitive plane. Used a deformer to bend it so the corner is 'soft'.Used again the big 1/4 sphere as meshlight but also added a second meshlight made of a half sphere. Reality luckily gives the chance to 'invers direction' so the light is emmited from the inside of the spheres.
The render ran for 3 hours and 33 minutes at 75 S/p.
Also added the scene set-up so you can get an idea of the size of the meshlights.
Hope you like it.
Quote - The floor Justine is standing on is made of one primitive plane. Used a deformer to bend it so the corner is 'soft'.
Used again the big 1/4 sphere as meshlight but also added a second meshlight made of a half sphere. Reality luckily gives the chance to 'invers direction' so the light is emmited from the inside of the spheres.
The render ran for 3 hours and 33 minutes at 75 S/p.
Also added the scene set-up so you can get an idea of the size of the meshlights.
Hope you like it.
Amazing! Well done. It is always a pleasure see your creations. They inspire me to work hard to get at this level.
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Attached Link: Justine -revised-
Revised my earlier upload of 'Justine'. This time shes in the set I made of a plane (deformed to floor & wall) and two meshlights as described with image 'Justine 1'. Tweaked her skin a bit and gave her more hair (uhm.. on 'both' accounts that is..) Also this time I rendered her a bit bigger.Content Advisory! This message contains nudity
Quote - Revised my earlier upload of 'Justine'. This time shes in the set I made of a plane (deformed to floor & wall) and two meshlights as described with image 'Justine 1'.
Tweaked her skin a bit and gave her more hair (uhm.. on 'both' accounts that is..) Also this time I rendered her a bit bigger.
I really like this one Callad! I've never used deformers, but happen to have several odd shaped prims in my runtime that would work, so I'll give them a try......
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So let the second render finish cooking, using three planes exported as .obj, and converted to reality light, and blended that with the render using Callad's deformed Reality curved mesh light....the second render, using Reggie68's variation, was at only 30% opacity, adding just a tad more shading, to give a hint more depth and perspective....used this skin, as I liked the paleness of it, except for the shading in the rib area, which I'll eliminate in photo shop, as it was a merchant resource skin. Now I have to try Callad's sphered dome method. Simply loving these lighting techniques! Thank you very much Callad!
Playing around a bit with a freebie couch that i downloaded. Model is a younger version of godin's daphne. hair is one of my faves.. cameo hair. background is just a photo on a plane that i blurred to simulate DOF. 2 mesh lights. one key and one fill.
Couch wasn't UV mapped and i'm terrible at uv mapping so it is as good as I could get it to look with blacksmith.
Quote - Playing around a bit with a freebie couch that i downloaded. Model is a younger version of godin's daphne. hair is one of my faves.. cameo hair. background is just a photo on a plane that i blurred to simulate DOF. 2 mesh lights. one key and one fill.
Couch wasn't UV mapped and i'm terrible at uv mapping so it is as good as I could get it to look with blacksmith.
Nice sharky, like the background effect. her skin seems a little flat, like the pose though.
nice couch, on the mapping, quickest thing to do is load it into UVMapper and select group and create a new UVmap and select box. It will then use any tiled texture and look pretty good.
Regards, Michael
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Did this image for a calender submission with a fetish theme. I needed those boots for the image so went back to V4 for this one. I use genesis so much that I forgot how nice V4 still is, especially with all the fix morphs. LOL. Face is mostly JKings Bianca at DAZ, FBM is mine and texture is mine.
Thanks to Callad for the lux/lighting tips!
Regards, Michael
Quote - The floor Justine is standing on is made of one primitive plane. Used a deformer to bend it so the corner is 'soft'.
Used again the big 1/4 sphere as meshlight but also added a second meshlight made of a half sphere. Reality luckily gives the chance to 'invers direction' so the light is emmited from the inside of the spheres.
The render ran for 3 hours and 33 minutes at 75 S/p.
Also added the scene set-up so you can get an idea of the size of the meshlights.
Hope you like it.
I've added this to Paolo's website you can find it here http://preta3d.com/forum/recipes/second-skin-and-lighting-by-callad-use-of-curve-light-altered/
Attached Link: http://bobvan.deviantart.com/#/d5r2m9j
Nice as always Mickey! I just post worked the hair sticking out into the forehead...Just a close up[quote Callad]
Again another set of nice images on the last few pages!
Will be gone for the next 3 days btw. You can find me in Paris, France.. :)
Have a wonderful time! Hope it is for fun!
Quote - my latest contribution. used Callad's light set up. Made my own 1/2 dome and 1/4 dome and just inverted the normals. texture work on the atardecer outfit done in blacksmith by your's truly.
VEry nice!
Quick question that has been mentioned before as per the realirtic sky
LightGroup "sun"
AttributeBegin
LightSource "sun" "float gain" [1.000] "float turbidity" [2.200] "float relsize" [1.000] "vector sundir" [0.221203 -0.707107 0.671616]
AttributeEnd
LightGroup "sky" would I add the 2 here???
AttributeBegin
LightSource "sky" "float gain" [1.000] "float turbidity" [2.200] "vector sundir" [0.221203 -0.707107 0.671616]
AttributeEnd
This render is just me playing at being a modeler, still trying to figure out the latest DS4.5 :)
Quote - Quick question that has been mentioned before as per the realirtic sky
LightGroup "sun"
AttributeBegin
LightSource "sun" "float gain" [1.000] "float turbidity" [2.200] "float relsize" [1.000] "vector sundir" [0.221203 -0.707107 0.671616]
AttributeEnd
LightGroup "sky"
AttributeBegin
LightSource "sky2" "float gain" [1.000] "float turbidity" [2.200] "vector sundir" [0.221203 -0.707107 0.671616]
AttributeEndVolumes
Quote - > Quote - Quick question that has been mentioned before as per the realirtic sky
LightGroup "sun"
AttributeBegin
LightSource "sun" "float gain" [1.000] "float turbidity" [2.200] "float relsize" [1.000] "vector sundir" [0.221203 -0.707107 0.671616]
AttributeEnd
LightGroup "sky"
AttributeBegin
LightSource "sky2" "float gain" [1.000] "float turbidity" [2.200] "vector sundir" [0.221203 -0.707107 0.671616]
AttributeEndVolumes
Tanks
Quote - Did this image for a calender submission with a fetish theme. I needed those boots for the image so went back to V4 for this one. I use genesis so much that I forgot how nice V4 still is, especially with all the fix morphs. LOL. Face is mostly JKings Bianca at DAZ, FBM is mine and texture is mine.
Thanks to Callad for the lux/lighting tips!
...just trying to catch up again! ¬) ...very nice image indeed! ...also loving your Justine, Callad! ...hopefully will get some time to myself again soon to render something!
¬)
Bob, tt's a bit of shift in the sky light. It's not dramatic.
Paolo
https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+:
https://plus.google.com/106625816153304163119
The
Reality Gallery: https://reality-plug-in.deviantart.com
No updates yet.
Paolo
https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+:
https://plus.google.com/106625816153304163119
The
Reality Gallery: https://reality-plug-in.deviantart.com
No, there is more to it than that. I will announce it when the update will be ready.
All the best.
Paolo
https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+:
https://plus.google.com/106625816153304163119
The
Reality Gallery: https://reality-plug-in.deviantart.com
Thank you.
Paolo
https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+:
https://plus.google.com/106625816153304163119
The
Reality Gallery: https://reality-plug-in.deviantart.com
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To be clear this is just your blog not the update Reality 2 for Lux 2.1 right?
Edit never mind its about Reality 3 got it...