Sun, Dec 22, 2:52 PM CST

Renderosity Forums / DAZ|Studio



Welcome to the DAZ|Studio Forum

Forum Moderators: wheatpenny Forum Coordinators: Guardian_Angel_671, Daddyo3d

DAZ|Studio F.A.Q (Last Updated: 2024 Dec 19 7:58 pm)



Subject: PP2 and HR2 to Conforming Figure.. YES IT DOES WORK!


RAMWorks ( ) posted Mon, 25 June 2012 at 12:20 PM · edited Wed, 17 July 2024 at 5:36 AM

file_483006.jpg

Here's a tutorial I wrote a while back but because of how the threads at DAZ currently works I had to really hunt to find it.  I will now bookmark it for easier find.  I hope that DAZ gets this fixed SOON... Oh no, I said that word again!  I need a spanking.... :tongue2:

Over in my freebie thread for SAV's Kouros Hair in the Freepozitory a nice person informed me there was a work around for getting hr2 hair to conform to Genesis WITH the morphs.  I was very thrilled to know of this.  The information this person left with me though was good for DS 4.0 but things have changed in 4.5 so I'm glad I was able to figure out where everything is!   It may not be the perfect solution for all things but it DOES work.  SO here is the tutorial.

1) Load up Genesis, keep Genesis selected.

2) Load up Hair (.hr2) or prop (.pp2) (like Antennae or similar) it will then be auto parented to the correct area, ie: Head

NOTE: DO NOT reposition the prop, DO NOT!

3) Look up at your icons on the main program bar and look for the "bone with a band-aid" click that, select the parented object in the Scene tab.  It will turn highlighted white.

4) Go to the Tools Settings panel and click in the little menu box, the menu will fly out.

5) Edit> Convert Prop to Figure :  Leave it as it is: radio buttons clicked ON: TriAx Weight Mapping and Inherit Skeleton of Parent click Accept.

Once this is done the newly boned prop will now be a figure and automatically unparented from Genesis! 

6) Then go up to the Scene tabs fly out menu, click that and Assets> Transfer Utility and follow the steps below:

a: Source: Scene Item: Genesis
  Item Shape: Clone, a dialog will pop up, choose Michael 4 (or Victoria 4 depending on what the prop was originally made for)
b: Target: Scene Item: converted prop name will be in the selections, select that!
  Item Shape: Default (leave this setting alone for this transfer)

5) Projection Template: If it's a face mask, antennae I chose Hair> Short... it's your call....

Show Options, click this to expand

6) Leave all checked that’s checked but also check “Reverse Source Shape From Target” and “Add Smoothing Modifier

7) Click: Accept and let it run.

Once this is finished then you need to save this out as a .duf file.

8) File> Save As> Support Asset fly out and choose the top most item in the menu:  Figure/Prop Assets

9) Save dialog will come up.
    a: Name the Vendor Name: (whom ever made it or your name, up to you)
    b: Name the Product Name: converted Prop name, no spaces or _ to connect the words if you want.
    c: Leave the Item Name filled in as it is!

10) Click Accept.  

My Antennae that I made for M4 to do a Chameleon Boy character works perfectly.  All the morphs are there and resizes just fine!  

I've also brought over SAV's Spartacus and Goldtassels Timeless Male Hair and both look awesome.

Please don't forget, as much as you want to move the prop into place please don't do that.  Just leave it where ever it loads.  It will conform perfectly.  IF you do move it and it conforms like crap don't come in here and tell me I'm giving bad advice.  I've tried it 10 ways to Sunday and found leaving it in place as it loads into the scene is how it's supposed to load and will conform very nicely to Genesis and work as expected.  

Hope this proves useful to some folks!  :-)

---Wolff On The Prowl---

My Store is HERE

My Freebies are HERE  


TheHalfdragon ( ) posted Tue, 26 June 2012 at 8:51 AM

well that is useful to know ramwolf thanks for sharing it here while the daz3d forums are still buggy


RAMWorks ( ) posted Tue, 26 June 2012 at 9:27 AM

Your very welcome!  :-)

---Wolff On The Prowl---

My Store is HERE

My Freebies are HERE  


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.