Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 12 11:30 pm)
That's a Shadow Min Bias problem, where the polygons are casting shadows on themselves. That's GND4, right? ISTR there's a tutorial included with the product which addresses that very issue.
You say you also changed the Shadow Map to 1024, so I assume you're using Depth Mapped shadows. Why? You'll get superior results with Ray Traced shadows.
Coppula eam se non posit acceptera jocularum.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
I moved/changed ALL the lighting (angles, intesities, shadows), changed the size of the map (to 1024) and a ton of other things - and researched this on the web (seems to be many asking, few (none) answering). What would solve this? Thanks,