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DAZ|Studio F.A.Q (Last Updated: 2024 Nov 09 6:27 pm)
Make sure the object was uv mapped in sketchup first otherwise your shader/texture will not be applied correctly. If unsure how, just d/l the free UVMapper classic and load up your obj, then create a new uv layout as box, then save the model from there and you should be good.
Regards, Michael
It's a common mistake, no need to feel bad. glad you got it sorted out.
Regards, Michael
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Good Morning,
I have created some objects in Sketchup and exported them as obj files. When I import them into DS4 Pro, they come in perfectly (except for having to resize). The main problem is that when I apply a texture or shader, it doesn’t seem to work properly. The Sketchup object’s surface changes to a pale imitation of the base color of the shader applied, but does not show any detail, bump, or displacement even though the settings and maps in the Surface tab show they are all correct. As an experiment, I imported a simple cube obj and then created one directly in DS. I applied the same shader to both and made sure that the Surface settings were exactly the same. The DS cube looked great, but the obj cube turned light gray (the base color of the shader) but did nothing else. Even rendered, the image didn’t change. Can anybody please tell me what I’m missing or doing wrong? I’m trying to post a screen capture, but my system isn’t cooperating this morning.
I am using DS 4.0.3.47 Pro.
Thanks…