Sun, Jan 5, 1:34 AM CST

Renderosity Forums / Bryce



Welcome to the Bryce Forum

Forum Moderators: TheBryster

Bryce F.A.Q (Last Updated: 2025 Jan 04 3:16 am)

[Gallery]     [Tutorials]


THE PLACE FOR ALL THINGS BRYCE - GOT A PROBLEM? YOU'VE COME TO THE RIGHT PLACE


Subject: WIP


goofygrape ( ) posted Tue, 21 August 2012 at 3:00 AM · edited Mon, 02 December 2024 at 2:58 AM

file_485474.jpg

I would like it if you bryce'rs can look over this ?Everthing is bryce,maxxed out rendering ect.

The gazebo is not mine but the textures and weathering is.

The sky and post work, some other stuff still needs to be done.

This jpg is low quality as I dont know how big I can put here.

The bmp file is huge.

I learned a lot about bryce on this so that is good I think.

The temp name is abor9 that is how many times it was rendered and merged man spelling at this time of night is cr*p.

thanks the Grape

PS if the file does not show up please tell me how to do it the correct way.

 


bobbystahr ( ) posted Tue, 21 August 2012 at 7:32 AM

well to my eyes the final render seems a tad over saturated so that would be your first post I think...nice image over all tho....

 

Once in a while I look around,
I see a sound
and try to write it down
Sometimes they come out very soft
Tinkling light sound
The Sun comes up again



 

 

 

 

 


TheBryster ( ) posted Tue, 21 August 2012 at 11:15 AM
Forum Moderator

I'm left wondering at what quality settings you used.

Nice first post though...................

Available on Amazon for the Kindle E-Reader

All the Woes of a World by Jonathan Icknield aka The Bryster


And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...


goofygrape ( ) posted Tue, 21 August 2012 at 7:00 PM

Bobby;by over saturated you mean two brite?

Bryster; I will check and them tell all

now you know it is not finished no post work and no sky ect.

off th wall all controls were maxed out for the rendering.

John


goofygrape ( ) posted Tue, 21 August 2012 at 7:17 PM

Ok I am back

priorty=high,light settings=reflection correction,opt=aggressive,quality=premium

Ialso know to many high yellows and very brite.Just a WIP first time doing my own mats and stuff.

the lawn is to many yellow flowers I have not got it sorted yet.

should I send the BMP ?It may show up different.

John


Agent0013 ( ) posted Tue, 21 August 2012 at 11:38 PM

I'm not sure about this, but I believe bmp files are larger than their jpg counterparts. When I tried uploading a bmp image, it was taking a long time to upload. So I stopped the upload, converted the image to jpg, and it uploaded in just about 15  to 20 seconds. Also if you would like to know how large a picture can be for posting in one of the forums of Renderosity, check the guidelines they have put forth on another section of the site.

You can use a program outside of Bryce to convert images to the jpg format, (also called JPEG). I use Microsoft Office PowerPoint, which has the ability to save image files in several different formats, including jpg. There is also tiff and png just toname a couple of other formats. I think jpg and png are the two most widely used formats for uploading image files.

I'm sure if I am wrong about any of this, there are members who know more about it than I that can be of more help.

Anyway, I think you have nearly got everything done for this piece. I would suggest experimenting in the skylab for your final effects. Particularly, try some stuff with the Fog and Haze section. The atmosphere is an important part of adding realism to your scenes.

Stay awesome! Welcome to the fun of Bryce and the Bryce Forum at Renderosity!

Agent 0013.


goofygrape ( ) posted Wed, 22 August 2012 at 3:06 AM

Agent0013;

I used adobe cs3 ext to make the jpg,as you have said BMP was so large it would take way to long.

Skylab is going to be next.Then we will see.

thanks

goofygrape


Agent0013 ( ) posted Wed, 22 August 2012 at 7:40 AM

Quote - Agent0013;

I used adobe cs3 ext to make the jpg,as you have said BMP was so large it would take way to long.

Skylab is going to be next.Then we will see.

thanks

goofygrape

One thing I would add: you probable are experiencing long render times already with this piece due to a high polygon count among other things. There are several things that will add a lot of time to the render process. Extra lights in your scene is another big render time, as well as complex textures.

For a scene like yours, I think it is best to have only the natural lighting of the Sun. If you want to add extra lighting, make it few in number and set the intensity down quite low. I use the Render in Scene option in the Skylab and the Light editor lab to get a fair idea of what my changes are doing to the scene. This is accessible by clicking the small triangle at the bottom of the preview window in those labs. That way I don't have to exit the lab until I have something I think will work the way I want. Also, if the preview in the lab takes several seconds or more to render, that is a clear indicator that the render time for the actual scene will be very long.

Stay awesome!

Agent 0013.


bobbystahr ( ) posted Wed, 22 August 2012 at 8:46 AM

@ Agent 0013, We only allow .jpg uploads anywhere in Renderosity...some folks save as .bmp for post working as it's a lossless format and the after post work save as .jpg for uploading here.

re: the saturation thing , yes, and PhotoShop and many of the 2D apps allow for adjustment of this if you don't wish to rerender the pic...

 

Once in a while I look around,
I see a sound
and try to write it down
Sometimes they come out very soft
Tinkling light sound
The Sun comes up again



 

 

 

 

 


skiwillgee ( ) posted Wed, 22 August 2012 at 12:46 PM

Cool scene.  In Bryce, an easy way to turn down the saturation when the sun is the only lighting is dull down the sun's color from the usual white. 

I will always stand by what I have said here many times.  Lower the sun's postion closer to the horizon and to the side of the scene.  This will elongate shadows and add to realism.  Photographers learned that long ago. That plus softening the light color will give you that "golden hour". 

This last suggestion will make longer render times sadly, but is a neccessary evil. Soften the shadows a bit. 


goofygrape ( ) posted Wed, 22 August 2012 at 8:31 PM

The sun thing is next on the list.It is at whaterver brycy set it to.When I am more done with this I'll repost.

Thank's for all the suggestions


Agent0013 ( ) posted Wed, 22 August 2012 at 10:53 PM

Quote - @ Agent 0013, We only allow .jpg uploads anywhere in Renderosity...some folks save as .bmp for post working as it's a lossless format and the after post work save as .jpg for uploading here.

re: the saturation thing , yes, and PhotoShop and many of the 2D apps allow for adjustment of this if you don't wish to rerender the pic...

Yeah, I found out the hard way about the .jpg thing. There are other sites that are the same way. Really though it is an industry standard of a sort. I do know that certain other sites include several formats for image uploads. Some of them are not recognized by my computer, and I suspect that I would need to have something that could read the file in order to be able to view it. For me, however, I like the .jpg format. There is a lot that can be done with it. Bryce saves images in the .bmp format as the default. I don't know if it can be set to save in other formats, but it is something I plan to explore.

Stay awesome!

Agent 0013.


goofygrape ( ) posted Wed, 29 August 2012 at 6:20 PM

file_485847.jpg

Here is a sample with DOF and the sun ,fog ect.Real goth looking.


goofygrape ( ) posted Wed, 29 August 2012 at 6:22 PM

file_485848.jpg

this is the master copy it is some what different,lighting and so on.


Agent0013 ( ) posted Wed, 29 August 2012 at 11:40 PM

Quote - this is the master copy it is some what different,lighting and so on.

I think I like the master copy best. The fog hovering above the ground lends an erie mystery to the scene. Both are very well done. I must say this must have taken quite a while to create.

Stay awesome!

Agent 0013.


goofygrape ( ) posted Fri, 31 August 2012 at 2:05 AM

Agent 0013

I was looking into moving the sun and adding the fog to see the effect.Very goth looking. playing with the settings and such.

October is comming ya know.

goofygrape


Agent0013 ( ) posted Fri, 31 August 2012 at 1:45 PM

Quote - Agent 0013

I was looking into moving the sun and adding the fog to see the effect.Very goth looking. playing with the settings and such.

October is comming ya know.

goofygrape

The great thing about Bryce is that you can do multiple images using the same basic scene. Making just a few changes will set a different mood or create a different meaning. I like playing around with a scene to see what I can achieve. Looks like you do the same thing.


goofygrape ( ) posted Fri, 31 August 2012 at 7:22 PM

It's the only way to learn,play ,play and have fun.

:D


FranOnTheEdge ( ) posted Wed, 05 September 2012 at 6:14 AM

Oh I liked the first DOF n fog render - looked like an October morning.

I'll be fascinating to see what other effects you can come up with.

You might also want to render a couple of masks for this - one is an Obj Mask, or a Distance Mask or an Altitude Mask - look in Render options.

With that many objects in the scene you would either need to select just a certain few of them, or you might find the Altitude and Distance masks more useful.

(Object Mask needs objects to be selected or it ignores them)

You can then use those mask renders as layers in Photoshop, applying different blending options and or opacity until you're happy with the result.

Have fun. And do please post the different effects you come up with.

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


UVDan ( ) posted Thu, 06 September 2012 at 2:52 AM
Forum Moderator

When you add lights, you can edit them for color, intensity, etc.  I usually enable soft shadows and turn down the shadow intensity.  This however will lengthen your render times.  You can also choose to have parts of your scene unaffected by certain lights.  And you can make your lights be visible objects.  Lastly you can adjust the fall off of lights.  Here in my screenshot of the light lab you can see that I have chosen ranged fall off.  My favorite kind.

Free men do not ask permission to bear arms!!


FranOnTheEdge ( ) posted Thu, 06 September 2012 at 4:50 AM

Hi UV Dan, Yeah I too use ranged falloff a lot these days. It's so controlable, and so much more like lights behave in reality.

I haven't managed to conquer excluding objects from lights, or including them yet, so I leave that part alone at the moment.  But ranged falloff works a treat.

(Turns back to The Grape), so I can recommend you try that - ranged.

If you had a couple of lanterns hanging from that pergola I see in the view, you could use ranged falloff for those.

Could we see a wireframe of the scene? I was wondering what lights you'd already used and where...

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


goofygrape ( ) posted Thu, 06 September 2012 at 5:09 AM

fran you flatter me ,Iwill try all .

uv dan I will also try your idea .thanks 

As soon as I am able to get back into the computer I'LL do some more.


goofygrape ( ) posted Thu, 06 September 2012 at 8:29 AM

Hi guys I only used the bryce sun for the light .

please tell me how to send the wire frame as it is a big file?

thanks :)


FranOnTheEdge ( ) posted Thu, 06 September 2012 at 8:40 AM

You can just post a screen capture of the same camera angle, but if you want to send me the Bryce file I can take a look at it later tonight. I'll PM you my email.

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


Agent0013 ( ) posted Thu, 06 September 2012 at 8:51 AM

I found that the fill lights can be used for directing interior lights in your models to do a variety of jobs. the problem is that they usually add monstrous amounts of time to the render. I'm still playing with them to find a happy setup I can live with. I learned that to keep the time down, light intensity should remain under 10 for these types of lights, and the number of points should be low also.

As my processor is only 4 gigabytes of RAM, I am at this time unable to work with more than four or five lights in my scenes with the main light being the default sun. Of course if I decide to add a sun to the scene along with the default one, I must make the default one my primary, and the secondary one must have less intensity; which I only make a visible light if it is within view in the scene. A third sun makes things even more complicated. Shadowing for such setups is the main reason I do this, as I make each sun a different color. this makes the shadows have colored effects, but be warned! Render times for such setups will be days if not weeks, unless you have a lot of processing power. Also In such cases, shadow softness needs to be low for all lights (suns), so that the intersections of the shadows will be a little more crisp.

I invite everyone to play with these suggestions and see what they can do with them. In a future posting I will upload a scene using this setup to dramatic effect. At this time it is not yet completed, as there are a couple of models I am working on in other applications that I plan to import into Bryce for the final render. Since the scene will probably take a lot of time to render, I will be making it no larger than 1600 x 900 px, Probably a good bit smaller.


goofygrape ( ) posted Thu, 06 September 2012 at 11:13 AM

Fran

I am going to try to get a screen shot,I realy do it all the time be dam'd if I know were thy go.

The PM thing would be good ,stupid me dont know were to get PM'S

;) The Grape

PS tonight California time I will be home so will try againe .I work two full time job's just to pass the extra time I have. :{


FranOnTheEdge ( ) posted Thu, 06 September 2012 at 3:08 PM

Dear Grape, If you scroll up to the very top of the screen on a Rendo thread - to where your name is on the right hand side, just next to your name is a little envelope icon - click on this and you'll see your messages in your inbox.

I haven't used fill lights much if at all, not the new ones anyway, this is mainly because I created my own set of fill lights using 3 lights, and one using a 'light sliver', how I did this was using a half sphere to position lights at every joint of the sphere (or it might have been one light for every face - can't remember) then I got rid of the sphere, and grouped the lights - hey presto - A light dome!  I use this to give an even light for showing off a model.

I then ungrouped the radials and reselected just the lights in one sliver of the dome, like a segment of a Terry's Chocolate Orange, with each light set to 2 and about 50% soft shadows I get a lovely effect - oh yes and most of those lights are white, with some set to a lightish blue on one side and some to a lightish pale yellow on the other.  I found that all blue on one side and all yellow on the other with all white in the middle was too much, it needed just a tinge of blue and yellow.

This imitates the idea of 3 point lighting while using more than 3 lights for a softer effect.

Having these I've had no urge to investigate the fill lights etc, I really must do so though.

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


Agent0013 ( ) posted Thu, 06 September 2012 at 3:52 PM

Quote - Dear Grape, If you scroll up to the very top of the screen on a Rendo thread - to where your name is on the right hand side, just next to your name is a little envelope icon - click on this and you'll see your messages in your inbox.

I haven't used fill lights much if at all, not the new ones anyway, this is mainly because I created my own set of fill lights using 3 lights, and one using a 'light sliver', how I did this was using a half sphere to position lights at every joint of the sphere (or it might have been one light for every face - can't remember) then I got rid of the sphere, and grouped the lights - hey presto - A light dome!  I use this to give an even light for showing off a model.

I then ungrouped the radials and reselected just the lights in one sliver of the dome, like a segment of a Terry's Chocolate Orange, with each light set to 2 and about 50% soft shadows I get a lovely effect - oh yes and most of those lights are white, with some set to a lightish blue on one side and some to a lightish pale yellow on the other.  I found that all blue on one side and all yellow on the other with all white in the middle was too much, it needed just a tinge of blue and yellow.

This imitates the idea of 3 point lighting while using more than 3 lights for a softer effect.

Having these I've had no urge to investigate the fill lights etc, I really must do so though.

A good way to learn about fill lights and dome lights is to look them up in the Bryce 7 Artist's Guide. That's where I learned about them. It did take a while to learn what settings were not so hard on my computer's processor though. The intensity of these lights gets spead out over the light points they are composed of, and there are settings that can concentrate the points, define the directions they send out their rays, and you can even make them cast shadows from the points around them. These are things I am still exploring, so for now I only know the basics. Still, they work pretty well as far as specialized lighting is concerned. They are a bit more involved than other types if you work with them in the light lab.

Here's something you might laugh at me about. I imported a fully posed and dressed V3 figure into Bryce, moved her to the relative position where I wanted her in my scene, then did a test render to see how she looked. No shadows were to be found, which had me puzzled for almost 2 hours.

I move my lights to see if I could alleviate the problem, to no avail. I even deleted the existing lights and replaced them with new ones. Still nothing. Even the sun in my scene was not casting a shadow of her. All other objects in the scene were casting shadows the whole time.

I must have done about 12 test renders trying to figure out what was wrong. I could not make sense of it. Finally I changed the view to "From Front", and there it was. She was standing in mid air about six times her own height from the ground. All of the lights were basically cancelling her shadow out before it reached the ground. I had forgotten to use the "Snap to Ground" option. A really big DUH moment!


FranOnTheEdge ( ) posted Tue, 11 September 2012 at 2:54 PM

No I won't laugh at you for that, it's just a matter of getting used to the program, it happened to me in the early days.

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


Agent0013 ( ) posted Tue, 11 September 2012 at 5:44 PM

Quote - No I won't laugh at you for that, it's just a matter of getting used to the program, it happened to me in the early days.

Well I laughed at myself, because I knew how to do what needed doing already. Kind of a rookie mistake if I do say so. I mean, with the Bryce 7 Artist Guide I have learned about stuff like that and practiced it. I should have known right away!


goofygrape ( ) posted Mon, 17 September 2012 at 9:50 PM

I've put a new one in the gallery,just for the idea to try it out.

still working on the one most ly to add light and a figure or two.


goofygrape ( ) posted Tue, 18 September 2012 at 1:50 PM

file_486610.jpg

this is my first wave set another just working with the Bryce.

Do you know what makes me happer then a hog in a corn crib?

 

Bryce working .;) 


FranOnTheEdge ( ) posted Tue, 18 September 2012 at 8:46 PM

That's nice. Is it possible to get a touch of foam on the tips of the crests?

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


Agent0013 ( ) posted Tue, 18 September 2012 at 9:11 PM

Quote - That's nice. Is it possible to get a touch of foam on the tips of the crests?

I believe there is a tutorial in the Bryce section of the tutorials part of Renderosity that deals with that exact thing. As I recall, it involves a duplicate of the terrain that was used to create the high sea with the Y scale slightly larger than the original, and a cloud material applied to it. I'm not sure where to find it but I think you should be able to find it if you visit the tutorials for Bryce. If you do, let me know what you find; and if you do a render using the technique that turns out the way it should, perhaps you could upload it for us to see.

Stay awesome!

Agent 0013.


goofygrape ( ) posted Tue, 18 September 2012 at 9:53 PM

Well guy's that is what is next this scene is a composit of two exact scenes one with DOF and the other with true something or other.thanks for looking and all your help

Grape :)


goofygrape ( ) posted Wed, 19 September 2012 at 2:00 AM

file_486630.jpg

changed the mat file for both wave files.


Agent0013 ( ) posted Wed, 19 September 2012 at 8:49 AM

Quote - changed the mat file for both wave files.

Very well done. Do you plan to add anything?


FranOnTheEdge ( ) posted Wed, 19 September 2012 at 12:03 PM

Yeah, like Ratty and Moley hanging on for dear life to a broken piece of wood at the top of a wave.

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


goofygrape ( ) posted Wed, 19 September 2012 at 5:02 PM · edited Wed, 19 September 2012 at 5:06 PM

yes Agent0013;

I am going to add something like Fran said ;)

and it took a lot of time to get it here,changed the mat files also mesed with the top eater file  had to adjust the bottom ever so slitely (boy I wish I could spell)

thanks for looking

Grape


Agent0013 ( ) posted Wed, 19 September 2012 at 10:48 PM

Quote - * (boy I wish I could spell)*

I might be able to suggest something that can help with your spelling. If you have any software on your computer that allows you to create documents, (such as one of the Microsoft Office suites), you can compose your messages in that, and have it check your spelling for you. Then copy the corrected message and paste it into your email, forum, or what have you.

There are some programs available for free that can do a pretty good job at this. I myself purchased and downloaded the Microsoft Office 2007 suite two years ago, and although I am a really good speller, I do make the occasional mistake. This software will catch those mistakes and help me to correct them. So if you would like to have better spelling in your messages and other documents, I suggest finding and downloading one of the programs that can help you with this.

Stay awesome!

Agent oo13. 


goofygrape ( ) posted Wed, 26 September 2012 at 4:26 PM

I now have Openoffice .

The problem with mozilla is copy and paste does not work,so your idea will.

thank's

age and how tired I am effect's all.


Agent0013 ( ) posted Thu, 27 September 2012 at 10:15 AM

@ **goofygrape: **I'm happy you were able to find something that works for you.

As for the Mozilla,... I got rid of mine several months ago because a virus was attached to it that opened a blank window called flyingincognitosleep. I did a search online concerning it and found that it is a virus that gets into your computer and eventually disables your ability to access the internet. There are similar ones for some of the other search engines. I don't even have Internet Explorer on my PC anymore.

Anyway, I'm happy to be of service, and glad you like my advice.

Stay awesome!

Agent 0013.


goofygrape ( ) posted Fri, 28 September 2012 at 8:33 PM

file_487025.jpg

Here are so progress thing's .The ship is the SS-KID in WWII early 1942ish paint.no post work yet also all Bryce.

The  arbor scene comming along trying to add a person or two mostly testing .

I need advice about the size of vicky 4 ,not finished and the only outfit I have sorry.She has 37 morphs home made lighting skin eyes the rest is Daz3d studio 4 pro


goofygrape ( ) posted Fri, 28 September 2012 at 9:53 PM

file_487029.jpg

arbor scene update


Agent0013 ( ) posted Fri, 28 September 2012 at 10:44 PM

**@ goofygrape: **The size of your figure looks perfect to me. If you look at arbors in real life you will notice that most are made to be just out of reach of an average height person with their hand stretched up toward the top. The reason I know this is because I have built some of them; and to get an idea for the size of the arbor, I visited some already existing ones.

As for clothing for your character, I know what you mean. I too have that outfit and for a while it was one of only about a half dozen that I had in my content library. It gets old quick to have to use the same thing over and over. I suggest you search the freestuff here at Renderosity and download some more clothing for her and any other figures you have. You can also get clothing at ShareCG, Most-Digital-Creations, and several other sites. You can also go to DAZ 3D and put a specified search in for clothing for a specific figure, and generation 4 figures can usually wear each other's stuff as long as they are the same gender. The same is true for generation three figures.  Once you start digging into the freestuff that is available you will be hooked, as there is a lot to choose from. Somedays I spend just browsing all day, and downloading things that catch my eye.

Even if you might never use something, it can be good to have it in case you ever do use it.

Anyway, if you want to know how to install 3rd party products into your DAZ Studio Content Library, let me know. I'll post the info here. Trust me, I know what it is like to not know how to have your products where you can use them.

Stay awesome!

Agent 0013.


goofygrape ( ) posted Sat, 29 September 2012 at 3:05 AM · edited Sat, 29 September 2012 at 3:07 AM

Agent0013;

I estimated the the Tbar was 6ft and if she was5'7" or so you see what I came up with.

The globe stand should be 4'.

thanks for the looksee.

It was done in Daz3d studio 4.5 and nothing will coform to this person but a few thing's.One day stuff will fit other's notta thing will.

the bryce bridge from daz is on the fritzz so sent to hexagon then exported to bryce that way so some things are a little out of wack.


Agent0013 ( ) posted Sat, 29 September 2012 at 9:35 AM

So what have you decided, as far as getting more clothing is concerned? I ask because there's lots of great stuff available for free. Not only clothing, but things like accessories, shoes, props, figures, animals, morphs, textures, materials, shaders, and lighting. The amount of stuff you can get for free is way more than any one person could use in a lifetime.

I did not know how to find this stuff until about December of last year (2011), so I began  to visit sites that could answer my questions. Of all places to find out where to look, I learned about them in the DAZ Forums! After that, I began posting questions in nearly every forum at sites like Renderosity that I could. So, since all the good folks at these sites have been very helpful to me, I am happy to pass along any information I have to help others that need it. I have to say the people in the art communities are some of the most friendly on the planet.


goofygrape ( ) posted Sun, 30 September 2012 at 1:09 AM

Well Sir I went and have been downloading like a mad man that I am.

You created a free bee fool. he he ! Like they say at MickyDee's i'm lovin' it.

ha ha hehe almost Oct and you'all know what that mean's.

see ya and thank's for getting off my old duff.

:)


Agent0013 ( ) posted Sun, 30 September 2012 at 9:27 AM

Cool! Happy to be of service. It makes me feel good to make others feel good. If I can do that, my job is done.


goofygrape ( ) posted Mon, 01 October 2012 at 3:39 AM

My wife like's the ship but not the hair on Geana :(


Agent0013 ( ) posted Mon, 01 October 2012 at 6:09 PM

@ **goofygrape - **Someone over in the DAZ Studio Forum provided this link for me: 

"http://www.daz3d.com/forums/viewthread/447/"

It takes you to a long list of links that take you to 3rd party hair for Gen3 & Gen4 figures and some for the Genesis figure. Most of it is free, so click on the link above and go see what you can get. In many cases the links will lead to other products you might want as well.

Have fun.

Agent 0013.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.