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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 25 9:50 pm)



Subject: Zooming in on Background Image


jjroland ( ) posted Thu, 30 August 2012 at 9:04 PM · edited Mon, 05 August 2024 at 5:04 AM

Okay pp2012 sr3

I did look through the manual for instances of 'Background'

I did search through the forum for similar questions.

Is there no way to zoom into the background in this version of Poser?  It seems like it just loads in one place and there is only moving the scene around at that point.  What if I want to render just one part of the background and I want it to be a large portion of the render?  I can't figure out how to manipulate this thing at all.  Don't see anything in the context menu for it that seems to do anything either.

Help porfavor.


I am:  aka Velocity3d 


willyb53 ( ) posted Thu, 30 August 2012 at 9:16 PM

Not in the current or prior versions.  Load a primative plane, scale it (x,y) to match picture size (i.e. 640x400 would be 64% x40%) and then do scale to match your requirements.  Load  the picture onto the plane in the material room

 

Bill

People that know everything by definition can not learn anything


bagginsbill ( ) posted Thu, 30 August 2012 at 9:17 PM

Put the image on a one-sided square. Scale the square to the aspect ratio and size you want. Then you have a real 3D prop, painted, as is done in real life. You can then zoom in on it, scale it up and down, move it around, etc.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


moriador ( ) posted Thu, 30 August 2012 at 9:18 PM

What I do is load a square primitive, size the aspect ratio to match the background image, and put the background image on the square materials, and turn off texture filtering. Then I can move it around wherever I want.


PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.


bagginsbill ( ) posted Thu, 30 August 2012 at 9:40 PM

double cross post!


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


jjroland ( ) posted Thu, 30 August 2012 at 10:12 PM

lol thanks for the quick replies :biggrin:

Do you all typically use the hirez square (I think that is mainly suppose to be used as cloth)  or do you just use the regular primitive square?


I am:  aka Velocity3d 


jjroland ( ) posted Thu, 30 August 2012 at 10:21 PM

errr.  Where do I turn off texture filtering at?


I am:  aka Velocity3d 


moriador ( ) posted Thu, 30 August 2012 at 10:53 PM

I'm rendering at the moment, so I can't check but I believe that in the material room, when you click on the image map, at the bottom of that panel you have the option for texture filtering: quality, crisp, off, etc.


PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.


moriador ( ) posted Thu, 30 August 2012 at 10:55 PM

Quote - double cross post!

Heh. I'd say, "Great minds think alike," but that would be way too presumptuous of me.


PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.


lesbentley ( ) posted Fri, 31 August 2012 at 10:53 AM · edited Fri, 31 August 2012 at 10:55 AM

file_485933.TXT

Some extra thoughts on using a square for a background image.

"Hi Res" in the 'Square Hi-Res' refers to the polygon density, which as far as I know should have no effect on image maps used on it. However the UV map on the Poser 'one sided square' (post P6 or 7) is wrong (the image overlaps the square).

A background image is not affected by the scene lighting, but by default a Poser prop is. You can make the image independent of the lighting as follows. In the Advanced tab of Material Room, use these settings:

Defuse_Color = white
Defuse_Value = 0
Specular_Color = Black
Specular_Value = 0
Ambient_Color = white
Ambient_Value = 1

Create an Image_Map node and plug it into both the Ambient_Color and Defuse_Color. Set the Filtering to 'Crisp'. Load your graphic into the node. You should also turn off 'Casts shadows' in the prop's Properties tab.

Another thing you can do is to parent the square to the Main Camera (for example), so that the square will move with the camera, then you don't need to adjust it every time you move the camera.

Attached above is the text of a square prop that has been set up as above, and is smart-proped to the Main Camera. You will need to remove the ".TXT" part of the file extension and place it in a props folder, before you can use it in Poser.

To use; load it in poser, load an image into its Image_Map node. If necessary zTran it until it is behind all the elements of your scene. Adjust the scale of the prop until it just fills the view-port.


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