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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 01 9:10 pm)



Subject: IDL and walls


piersyf ( ) posted Tue, 02 October 2012 at 12:34 AM · edited Sun, 02 February 2025 at 12:54 AM

OK, next question. I've been reading and experimenting and learning how to use IDL for indoor scenes and have picked up a fair bit. I have run across a problem that I cannot figure out and have not been able to glean a solution from the threads I've already looked at, so... more questions.

Here's the scene with the light level that is ballpark to what I want;

now pretty much everything in view renders nicely except for the horrible splotchy walls facing the camera. I have tried everything I can think of to get rid of them, but that's difficult if I don't know why those materials and none of the others.

The lighting is 2 lights, one an infinite for the sun at around 800% and the other is a 'fill' point light in the middle of the room at 18% with shadows off. The light bloom on the wall between couches and TV is light leakage around the wall. I reduced the IDL IC to 20 but have kept the main IC between 50 and 90. IDL quality is maxed. I have tried changing the balance between the two lights but no real difference. IC adjustments gave the biggest improvements but not enough. In a fit of desperation I tried using box primitives to mask that wall and it has succeeeded in reducing both the bloom and the marks (see next) but not completely, and it seems a bit of a dodgy solution...

...so can anyone tell me what is really causing those marks? It's like the infinite light is 'burning through' the walls! BTW, I'm using Poser 2012.


cspear ( ) posted Tue, 02 October 2012 at 5:23 AM

file_487216.jpg

They're IDL artefacts.

Are you using a linear workflow (GC on)? Do you use the D3D script for setting up your render?

See where I have Irradiance Cache set to 20? It needs to be more like 75 or 80 for a scene like this, or indeed turned off by unchecking 'irradiance cache' or setting the value to 100.

It will significantly increase your render time.


Windows 10 x64 Pro - Intel Xeon E5450 @ 3.00GHz (x2)

PoserPro 11 - Units: Metres

Adobe CC 2017


piersyf ( ) posted Tue, 02 October 2012 at 6:40 AM

Cheers, cspear. I am using D3D and linear workflow (or trying to). I had IC set at 90 or 95 for the raytrace bit but never went above 50 for the IDL range as on a previous thread I was told not to as it led to light leakage and artifacts (the same problem I'm trying to fix). I'll have a crack with both maxed and see what happens. It might take a while!


Anthanasius ( ) posted Tue, 02 October 2012 at 8:06 AM

Usng more IC ok, but you have to play with bounces too.

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piersyf ( ) posted Tue, 02 October 2012 at 8:16 AM

Hi Anthanasius. I should have posted a screen cap of the D3D render settings. I'll do that for the following renders as they come out (taking hours, as expected). Both of the images above were with 6 bounces in IDL and 2 in raytracing.


cspear ( ) posted Tue, 02 October 2012 at 11:06 AM

I've noticed this problem affects mainly smooth, uniform surfaces. I find that using the noise node to drive some bump - make the surface less even - can help.

The last-ditch cheat I use is to make the ambient color similar to diffuse, and set the amount very low: 0.01 - 0.025. In a normally lit scene it doesn't look at all odd, and can save having to crank render quality up.


Windows 10 x64 Pro - Intel Xeon E5450 @ 3.00GHz (x2)

PoserPro 11 - Units: Metres

Adobe CC 2017


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