Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 03 8:14 am)
Just for fun, by wiggling my own body parts in 10-degree steps and using Poser's conventions of joints and parts:
Each finger would have about 450 poses. The combinations of these for one hand would be 450^5 or so, which is 1.8 * 10^13.
Each wrist has about 72 poses. Each forearm has about 80. Each shoulder (in Poser terminology) has about 600. Each collar has 24. Combinations of these for one arm: 8e7.
Multiplying that by the hand: 1.5e21 for one complete arm-structure.
Square that for two arms: 2e42.
Neck: 300. Chest: only 10. Abdomen: 30. Total head/torso combinations: 9e4.
Multiply by the arms total: 1.8e47.
One leg and foot (toes working as a unit, like most Poser figs): 1.4e4.
Square for both legs: 2e8.
Multiply by previous total: 3.5e55.
Or so.
Admittedly some of those would be unlikely for a real human because of tendons being pulled by other tendons, but all should be achievable by a digital figure.
For comparison, the number of observable stars is about 1e22, and the number of bacteria on earth is about 5e30.
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Then again, if you used the smallest discernible fraction of a degree that Poser could actually move a joint by, the number would be considerably larger.
Edited to add:
If you also ignore the standard conventions of joint movement - as many pose makers do, with elbows and knees moving side to side - you'll have yet more.
Coppula eam se non posit acceptera jocularum.
Quote - If you also ignore the standard conventions of joint movement - as many pose makers do, with elbows and knees moving side to side - you'll have yet more.
Y'all ain't been to Texas, I reckon: http://en.wikipedia.org/wiki/Genu_varum :p
Occurs to me that this astronomical number might be useful the next time two content-makers get into a copyright tussle.
The copier would say: "Well, there are only a small number of possible poses, so it's not all that unusual for my pose to be like yours."
Nope.
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Looks like its really a lot. Many of them will not "work" because body parts might intersect, however the order of magnitude should remain. I was thinking whether a "pose assistant" could be created, that accepts a rather unprecise description of the pose (e.g. place hand here and foot there and face target xyz) and that would then automatically find the pose with the least amount of overall bending to achieve whats asked. But the large number of possible poses seems to make that not an easy task.
Quote - Then again, if you used the smallest discernible fraction of a degree that Poser could actually move a joint by, the number would be considerably larger.
Edited to add:
If you also ignore the standard conventions of joint movement - as many pose makers do, with elbows and knees moving side to side - you'll have yet more.
Someone should write a script to transfer wrist rotation to the forearm. I pretty much started ignoring other people's poses after noticing too many such anatomical anomalies.
Download and remove the .txt extension........
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Actually, a more useful script would allow one to gradually dial in the amount of transferrence/smoothing between any two or more actors (in a chain, of course). Preferably it would also allow any channel to be smoothed along the chain, rather than twist only. Bonus points if it also has a dial to increase the overall effect (I envision the script creating a small dialog with a couple of buttons and 2 dials).
Yeah, Ockham, we're gonna need you to come in on Sunday to work on this script, 'k? Thanks :p
Quote - there used to be a script (pose genie?) that used a set of markers(balls) set one to a body part and other to where you wanted it press go an it worked more or less, but I have looked recently and cant find it anywhere (was hoping it had been updated lol)
Snap-to on Ockham's site looks like it might do something similar.
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Suppose you dial in a granularity of 10 degrees and keep the limits of human anatomy: How many different poses do exist?
(Its for the make-art button)