Forum Moderators: Lobo3433 Forum Coordinators: LuxXeon
Blender F.A.Q (Last Updated: 2024 Nov 24 8:44 pm)
Are you willing to share the .blend? It's hard to establish what's going on from an image...
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
Select the object, then look in the right pane (N key) under Display. There should be an unchecked box called "All Edges":
Turn it on, and you should see the lines again. Somewhere in the last few releases, they seem to have made the algorithm that culls edges from the display more aggressive, but we can turn that off.
It turned out to be an adjustment in the edges defining the blocks. I'm currently taking the 3D Master Modeling course and learned a technique whereby you use the knife tool and form an edge close and parallelto the original edge. It adds depth and makes it appear more organic. @RobynsVeil - I'll post the blend if you wish to see it. @FigureSculptor - thanks for the tip. I will save for future reference.
Thanks, all...
C~
Sounds like you have it figured out, Charlie... struggling with sql and developing cross-platform apps in PureBasic :blink: wish I knew what has happened to the Q7Basic guy... :unsure: I'd rather compile in Qt than gtk... the tools are nicer.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
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Ran across something ths morning I haven't seen before and I am sure there is a logical explanation. In edit mode, you can see the door casing and stairs I am working on.
The mesh looks good and has been tweaked to make it as good as possible. As you can see, the door casing is composed of blocks of rock. The image is in wire-frame mode.
However, when tabbing into object mode, I get the following:
As you can see, in the upper right corner it appears that the mesh separating the blocks is missing. FYI, I have a single knife edge beneath every block to show some separation of the blocks to make it look more organic. Could this be causing me a problem?
Any help much appreciated!
TIA
C~
P.S. - Looking at the image, I see I have some extra verts on the left side - will fix this to see if it helps! :D