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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 06 7:01 am)



Subject: Prevent Shadows via Material Room


Paul Francis ( ) posted Mon, 17 December 2012 at 3:44 PM · edited Sun, 04 August 2024 at 5:02 PM

Hi folks; can't find anything about this in the forum.  Is there any way of preventing an individual object from receiving shadows?  I thought there might be a simple button like in Bryce, but I can't find it, and my sky backdrop has a great big shadow across it!

My self-build system - Vista 64 on a Kingston 240GB SSD, Asus P5Q Pro MB, Quad 6600 CPU, 8 Gb Geil Black Dragon Ram, CoolerMaster HAF932 full tower chassis, EVGA Geforce GTX 750Ti Superclocked 2 Gb, Coolermaster V8 CPU aircooler, Enermax 600W Modular PSU, 240Gb SSD, 2Tb HDD storage, 28" LCD monitor, and more red LEDs than a grown man really needs.....I built it in 2008 and can't afford a new one, yet.....!

My Software - Poser Pro 2012, Photoshop, Bryce 6 and Borderlands......"Catch a  r--i---d-----e-----!"

 


Zanzo ( ) posted Mon, 17 December 2012 at 3:51 PM

Quote - Hi folks; can't find anything about this in the forum.  Is there any way of preventing an individual object from receiving shadows?  I thought there might be a simple button like in Bryce, but I can't find it, and my sky backdrop has a great big shadow across it!

I wanted to do this three days ago and couldn't figure out a way either. There has got to be a way.


wimvdb ( ) posted Mon, 17 December 2012 at 3:54 PM

You can prevent an object from casting a shadow, but not from receiving one.
But there is a way to do it howeveron most objects: If you attach the textures to the alt_diffuse channel instead of the diffuse channel for the object and possibly the specular to alt_specular the objects surfaces will ignore the shadow information.


Paul Francis ( ) posted Mon, 17 December 2012 at 4:20 PM

Content Advisory! This message contains nudity

file_489617.jpg

> Quote - You can prevent an object from casting a shadow, but not from receiving one. > But there is a way to do it howeveron most objects: If you attach the textures to the alt_diffuse channel instead of the diffuse channel for the object and possibly the specular to alt_specular the objects surfaces will ignore the shadow information.

Genius.  It worked - thank you very much for the tip!

My self-build system - Vista 64 on a Kingston 240GB SSD, Asus P5Q Pro MB, Quad 6600 CPU, 8 Gb Geil Black Dragon Ram, CoolerMaster HAF932 full tower chassis, EVGA Geforce GTX 750Ti Superclocked 2 Gb, Coolermaster V8 CPU aircooler, Enermax 600W Modular PSU, 240Gb SSD, 2Tb HDD storage, 28" LCD monitor, and more red LEDs than a grown man really needs.....I built it in 2008 and can't afford a new one, yet.....!

My Software - Poser Pro 2012, Photoshop, Bryce 6 and Borderlands......"Catch a  r--i---d-----e-----!"

 


LaurieA ( ) posted Mon, 17 December 2012 at 5:58 PM

Nice image :)

Laurie



primorge ( ) posted Tue, 18 December 2012 at 3:08 AM

Nice tidbit of info there.

Also like the render!... I've noticed that Paul's work is always very stylistically distinctive. He manages to make his imagery very Un-Poserish (that's a high compliment), painterly.


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