Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 04 10:34 pm)
Quote - Threw this together rather quickly as an example... Exported V4's right eye as .obj (as morph target no world transformations). Imported into Wings3D, selected by material pupil, expanded selection by a row of polys beyond pupil region, flattened by normal. Exported modified .obj from wings and loaded as morph target into V4's right eye. set morph to 1 and applied modified eye texture in material room. Whole process took about 15 minutes including creating new texture for the eye... with a little more work you could achieve very good results.
Interesting. I never used Wings3d before so that will be a treat to work with something new. Thanks for the explanation. I need to do some learning up but at least you've me in a direction :)
Thanks!
Strictly within poser itself and an image editing app you could also disable the transparency on the eye surface part of the eye and create a pupil-less texture that would include the sclera, iris, and pupil(less) region of the eye, fit to the eye surface region of V4's eye map. Use a seam guide or template to line up your custom texture during creation that completely encompasses the eye surface map. The opaque eye surface with covering custom texture would probably give the result you are looking for but would disable some of V4's eyepart material functions.
I've got to head off to work so I can't post an example at this time.
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So I am trying to make a pupiless eye. I have an eye texture constructed and made. But I still get an offset with the pupil. I cheated by using morphs that I have from Morph++ etc (I used the dilate and slit functions (I think the last is from Creature Morphs)... and I have somewhat pupiless eye effect. Though there is a slight line / distortion.
Is there a good way to remove the pupil, or otherwise use Poser to manipulate it so the eyes appear seamlessly solid and pupiless?
Thanks...