Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 21 4:12 am)
No, not photoshop. Zbuffer is 3D pipeline thing. If you use OpenGL or DirectX for 3D, i.e. if you have an option to enable such 3D modes, it'll likely use it, and even if enabling software graphics pipeline for 3D such as available in Carrara, you typically have a Zbuffer to sort the depth of pixels being rendered.
To me it just looks similar to wat you get when Zbuffer is either disabled or not working: there's no sorting of the pixels, so they appear in any order. Typically the order in wich they're being rndred from the mesh in the 3D scene.
If the model was created in Wings, it may have its influence as to which facets are drawn first and next and last but the Zbuffer is responsible for showing what's close and hiding what's far and hidden. When it's transparent, all should appear to some degree. But the Zbuffer is still needed.
I'd look into Bryce settings: are you able to determine which 3D pipeline it should use? are you able to enable/disable Zbuffer in that choice? are you able to switch to another pipeline like software or OpenGL or DirectX and see any change?
Is it doing this on other computers too?
Quote - z buffer is a photoshop thing AFAIK. Looks like a wings issue to me. That hole mat buisness is is none sense. If it's a hole why would it need a mat?
with mat you mean material?
you can create holes in the geometry or in the material
If in the material, something like an alpha channel can be used to indicate opacity. Fully transparent is equivalent to a hole.
except, it could still show specular highlights or reflections, even refraction. Tricky tricky
This computer has a habit of installing program files willy nilly in 2 or 3 different places. Usually I can track them down & put them all together in one place. Other times they are lost forever. I don't know if it's a Windows Vista thing or if the pc is just insane.
I remapped the bottle & tried some different things in Wings but none of it helped the way it looks in Bryce. Tho' they sometimes look odd in Wings if I use the hole thingy. Think I'll go ask about it in the forum on the Wings site.
On a brighter note. I've managed to figure out how to get the bottle textures to look more like I want them too. What I'm working on requires a lot of glass bottles etc. & I'd like them to work better then they seem to be doing now.
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Life may not be the party we hoped for but while we're here we should dance.
If you're modeling in other apps make sure your poly faces are all facing the right direction before you make a UV map of it, then save it out as .obj import into Bryce and it should be fine when it imports the .mtl file. If you're doing them with texturd 3 maps, load that image in bryce in the mat lab in the transparency.
Do atleast one thing a day that scares the hell outta ya!!
Thanks for the suggestion Clay.. I didn't even think of trying that. Shows I still have LOTS!! to learn in Bryce.
airflamesred.. I keep checking the normals & it shows them all pointing outward. I suppose as long as they render Ok I shouldn't complain.
There is a purpose behind all this. I'm trying to furnish an Apothecary interior. I've created a whole fantasy village in the last few years & decided that some of those buildings need interiors. I think I may have started with the hardest one.. LOL ..
Anyway.. Here's a night image of the interior. I'm also trying to learn to use Bryce lighting which is the reason behind this one. Feel free to tell me what I've done wrong..
http://ravynsworld.com/1interior5.jpg
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Life may not be the party we hoped for but while we're here we should dance.
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Life may not be the party we hoped for but while we're here we should dance.