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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 03 1:41 pm)



Subject: artifact in sleeves conforming clothes original


diomede ( ) posted Tue, 23 April 2013 at 9:17 PM · edited Fri, 19 July 2024 at 6:07 AM

I am getting strange spikes in the sleeves of a conforming bodysuit that I made for V4.  I imported the cloth into Poser as an obj file (modeled in Carrara).  I entered the Poser 9 setup room.  I went to the library and loaded the bones from the V4 developers pack from OKC (bodysuit no fingers).  I let the autogroup do the grouping.  I exited the setup room.  In general, it is OK, but I am getting some strange artifacts in the sleeves when I bend the arms.  I've attached a picture of the spiky arms.  I'll post a picture of the mesh in a reply.

 

Should I be focusing on the model in the 3rd party program?  Should I be focusing on the Poser 9 setup room?  Should I focus on the grouping?  Is it a joint editor issue?


diomede ( ) posted Tue, 23 April 2013 at 9:21 PM

file_493905.jpg

Sorry, I got an error on the render post.  Here is another try of showing the spikes.


diomede ( ) posted Tue, 23 April 2013 at 9:24 PM

file_493906.jpg

Here is the mesh


primorge ( ) posted Tue, 23 April 2013 at 10:22 PM · edited Tue, 23 April 2013 at 10:23 PM

file_493908.jpg

looks like you have to increase the size of the spherical falloff zones to include the polys that are not moving with the figure...

Read the attached from Practical Poser 8/chapter 13/ Spherical falloff zones for clothing. (Richard Schrand, 2011 Course Technology). Hoping that a brief citation isn't a copyright violation.


diomede ( ) posted Tue, 23 April 2013 at 10:31 PM

Thanks - looks like that is probably it.  And, I will look into getting the book.  Odd, the kindle version is more expensive than a paper copy (on Amazon).


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