Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)
Yes, if there is one thing about poser it is that it is very distracting.
I aim to update it about once a month. Oh, and it's free!
Quote - > Quote - This is going to change my life... finally will have things I wished for ages... thanks God and SM!
HA! Fabi you never needed any help with Poser ;). Might be able to release twice the products in the same amount of time tho! LOL
My credit card is smoking already....hahaha.
Laurie
Laurie... dear... in a house where 3 computers are always rendering something, any help from the softwares is just blessings coming from the sky...
I am VERY eager to see this thing of the fitting room... and the rendering enhancements... really cannot wait.
Btw... thanks darling :)
Fabi @FKDesign
One in some place under Southern Stars...
Don't tell me that I am wrong if I say I saw pointed ears this
morning, in my mirror... they are there.
I'm using bullet library in Modo 601/701.
From this experience, this library is not good enough for
softbody/cloth simulation things.
Sure, it works almost perfect for solid surface, rigid body.
Such as stuffing candy balls in bottle.
But its cloth simulation is awesome, strange folding, easily stopping by error,
and it has not enough parameters for control whole simulation.
In my opinion, Poser's cloth room is far better.
Currently I usually make cloth in poser , and export it to Modo.
So I do not expect much.
But introducing dynamic things in poser is good progress for the program.
I am excited about how Poser Pro 2014 will make it easier for me to use the non-mainstream figures I like to use, like Mankahoo's Angela, BVH's Angela, Michelle, Bella, Kez, Koz and Cynthia, the new Renithra as well. And also the older figures - it will be so much easier to clothe them.
Poser 11 Pro, Windows 10
Auxiliary Apps: Blender 2.79, Vue Complete 2016, Genetica 4 Pro, Gliftex 11 Pro, CorelDraw Suite X6, Comic Life 2, Project Dogwaffle Howler 8, Stitch Witch
I have to agree!
quote]I was sooo exited during testing I just kept going around the clock. :-)
This is a combination of what most end users wanted for a long time.
All tools, be it for Poser 10 or for Poser Pro 2014, are such a big step forward that this is a true "Game Changer".
The SM - Poser team did an extremely GOOD JOB here.
They have my deepest respect.
Does the new Poser-native bullet physics implementation supercede PoserPhysics then, or does the latter still offer extended features?
Anyway, bring on the 21st. I only wish I had a bit more time to be playing with it when it arrives... least it sounds like it will let me get more done in the time I do have! :)
Looking forward to these new realistic human figures... and I also really like the look of those new toon figures that Teyon has been working on :)
Quote - I'm very curious about the new realistic characters. Alyson 2, regardless of her looks was exceptional in bending and BH took her to the next level. How do these new characters compare I wonder.
Well Darrell, the man who modeled and rigged Alyson 1 and Alyson 2 rigged Roxie. He also retopologised her based on my sculpts with Poser in mind. So far, everyone who has used her says she's among the best we've done to date.
Is it Roxy who is in the Pixar Subdivision surfaces video?
Rex also looks fantastic from the gallery pics.
Just managed to watch those videos in my lunchbreak.
In general, my reaction can be summarised with the following smiley array:-
:tt1: :tt1: :tt1: :tt1:
:tt1: :tt1: :tt1: :tt1:
:tt1: :tt1: :tt1: :tt1:
:tt1: :tt1: :tt1: :tt1:
so, pushup bras for the ladies should be real easy then?
♥ My Gallery Albums ♥ My YT ♥ Party in the CarrarArtists Forum ♪♪♪ 10 years of Carrara forum ♥ My FreeStuff
And NVIATWAS will no longer be the must
but NVJUADWJB (naked vickie jumping up and down with jangling boobies) will be
.........sorry i have lowered the tone ... lol ;p
Tools:- Win10, Dell XPS8900, ZBrush, Marvelous Designer 11, Hex 2, PSP8. PSP 2019 Ultimate, DAZ Studio, Affinity Photo, Affinity Designer, Filterforge 11, flowscape, Classic UVMapper, and several headache tablets.
Quote - And NVIATWAS will no longer be the must
but NVJUADWJB (naked vickie jumping up and down with jangling boobies) will be
.........sorry i have lowered the tone ... lol ;p
Not knowing many of the BBB (Big Boobie Broads), but knowing a lot of the IBTC (Itty Bitty Titty Committee) , The jangling boobies, I'll probably pass on.
Doric
The "I" in Doric is Silent.
Quote - Shouldn't that be NRJUADWJB?
(newcomer* Roxy jumping up and down with a jelly belly)
;)
*SFW
lol thats barney's field, im sure if he jumped hard enough he will go through the ground plane, then again you probably could make that into a trampoline ...BOING BOING
You can already do that, anyway . . .
suppose you can with morphs and magnets , to be honest id rather get barney on the trampoline, alot more fun lol
Tools:- Win10, Dell XPS8900, ZBrush, Marvelous Designer 11, Hex 2, PSP8. PSP 2019 Ultimate, DAZ Studio, Affinity Photo, Affinity Designer, Filterforge 11, flowscape, Classic UVMapper, and several headache tablets.
THIS MUST BE THE WORST UPDATE IN SOFTWARE HISTORY...EVER!! DOES SM THINK I WILL BE WASTING MY HARD EARNED CASH ON THIS PILE OF DOG DO-DO! I MEAN, C'MON.....HAHA! I'M JOKING!
This seams a pretty thorough update...congrats to all the developers involved. My only wish, is that they would finally sort out the accurate rendering of caustics and refraction in Firefly. I'm a little flumoxed as to why a run of the mill rendering feature is causing them so many problems for so many years.
I would certainly buy this in an instance, but alas, most of my rendering is done in Vue Infinite, and until I upgrade to a newer Vue with the newer Poser SDK, it's hard to warrant an immediate upgrade to Poser...but then again, don''t underestimate the power of a new toy :P
Bullet Physics is cool.
Adding accurate physics to Poser Hair? - hmmmm, I suspect the hair itself will still look crap! lol!
Jangling boobies should be on the SM feature list page!!!!!!!
Fitting Room features look awesome!
Magnet and Deformer weight map support - looks good, but never have got on well with magnets...I always felt like I was juggling 10 things with one hand all at once with magnets. Trying to get what I wanted, just ended up in a big frustrating mess. Best feature for me was the ability to delete magnets! ;)
Morph Brush Improvements - GREAT! I love the morph brush, so any improvement is good news!
Still no "Make Great Art" button!!!!! Tossers...they need to fire whoever is responsible!
Website: The 3D Scene - Returning Soon!
Twitter: Follow @the3dscene
--------------- A life?! Cool!! Where do I download one of those?---------------
Quote - raytraced display mode and simulations gonna mean people are going to be very unhappy with their current video cards, me included. Im glad I wasnt lured into buying PP2012 when they had it on sale.
I didn't see anything that said either were GPU based, so it's your CPU and available RAM that are likely most important there.
OpenGL preview is GPU based and has been further optimised in this version so it could work better than the current version on the video card you have now.
Quote - Hey, maybe this new version will mean I can have a working render queue again? That would be nice. It's been bust for me ever since the last update.
Works great for me still, did you make sure you've installed the updated render queue on every computer you want to make use of?
Artwork and 3DToons items, create the perfect place for you toon and other figures!
http://www.renderosity.com/mod/bcs/index.php?vendor=23722
Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(
Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk
Quote - > Quote - Hey, maybe this new version will mean I can have a working render queue again? That would be nice. It's been bust for me ever since the last update.
Works great for me still, did you make sure you've installed the updated render queue on every computer you want to make use of?
Yup. I tried everything I could think of and everything anyone else suggested. This version just won't work for me, unfortunately. Be nice to have it working again.
oh Cheers, you know you are going to buy it don't you. How can you resist. I can hear it calling you Cheers, Cheers, Cheers where are you???
I aim to update it about once a month. Oh, and it's free!
Goto Poser
Load a test figure and load the suit.
Goto Fitting room and fit
Goto Pose room and conform.
Load second test figure and fit the same ridersuit.
Goto Pose room and conform.
Load 3rd figure, (Posette)
Goto fitting room and fit
Goto Pose room and conform.
I altered the number of thightening steps slightly in between for the demo.
All clothing fits, is rigged, moprhs transferred, autogrouped and conformed.
AND scales as required; look at little posette. :-)
Total time from start in Hexagon to build the ridersuit, to and including this post : 34 minutes.
NO POSTWORK, No clean up, no finetuning, just "AS IS".
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
That looks good Vilters, thanks for the time test!
Now we are going to have to accumulate a set of spandex morphs (I think there are some out there) so that auto-fit does not suction between the body bumps:
V4 (+morphs)
A4
V4 Elite
A3
Alyson
Miki
etc...
A nice market opportunity for someone ;-)
I've not had good luck using the morphing tool for that. Do the new options make this any easier. This was an immediate need with other figures that had auto-fit stuff.
Oh, if you want loose fitted clothes , no problem either.
This can be adjusted inside the fitting room, or outside with the new morph brush tools.
The demo was a "speed" and "fitting" test.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
Quote - Oh, if you want loose fitted clothes , no problem either.
This can be adjusted inside the fitting room, or outside with the new morph brush tools.
The demo was a "speed" and "fitting" test.
Not really loose, but a tight shirt (for example a polo) that does not pull into the chest (same for the pants backside)
...of course there are times when that look is appropriate (or inappropriately appropriate) I guess...
There are some new and improved brushes to work with.
Thighten, loosen, and sag. Sag being controllable gravity. :-)
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
Quote - Now we are going to have to accumulate a set of spandex morphs (I think there are some out there) so that auto-fit does not suction between the body bumps:
I've not had good luck using the morphing tool for that. Do the new options make this any easier. This was an immediate need with other figures that had auto-fit stuff.
There are a couple ways you can approach that in the fitting room. One way would be to use the paintbrush to reduce the amount of "tighten" between the breasts. The other way would be to add some "soft feature" in that area. It could also be a combination of both those things. But it is definitely controllable.
Quote - > Quote - raytraced display mode and simulations gonna mean people are going to be very unhappy with their current video cards, me included. Im glad I wasnt lured into buying PP2012 when they had it on sale.
I didn't see anything that said either were GPU based, so it's your CPU and available RAM that are likely most important there.
OpenGL preview is GPU based and has been further optimised in this version so it could work better than the current version on the video card you have now.
It does say under the system requirements that a "recent NVIDIA GeForce and ATI Radeon required for advanced real-time preview features". So, yes, you will need a modern graphics card for these features (raytraced preview and real-time physics I assume). I have a GTX 670, so I should be fine.
TD
Quote - It does say under the system requirements that a "recent NVIDIA GeForce and ATI Radeon required for advanced real-time preview features". So, yes, you will need a modern graphics card for these features (raytraced preview and real-time physics I assume). I have a GTX 670, so I should be fine.
TD
Wouldn't the real-time preview features refer to the improved Open GL and new toon and comic display modes? I'm still under the impression that the raytrace preview and physics are both probably CPU based.
Anything DX11 capable is still considered modern, right?
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I can not afford this,but even though my wife has left me,took the kids and everything and left me in debt,im gonna get it,i need something to look forward to and another reason other than the kids to live for,sad i know,but at the mo i will take anything i can to not be in my own head,cant wait for the 21st
Getting old and still making "art" without soiling myself, now that's success.