Fri, Jan 3, 6:58 AM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 02 11:49 pm)



Subject: Michael 4 oddity?


sturkwurk ( ) posted Sun, 16 June 2013 at 10:22 AM · edited Fri, 01 November 2024 at 6:06 AM

yeah, yeah, I'm about 6 years late with this question.  Has anybody ever encounted this... you load a base M4 - and when you apply M4 expression poses, the eye closes do the opposite of what they are suppose to?  just curious.

I came, I rendered, I'm still broke.


mackis3D ( ) posted Sun, 16 June 2013 at 11:38 AM

It's possible that the M4 expression poses you apply use also morphs from the morph ++ pack. The base M4 without the ++ morphs could react as described in this case.


sturkwurk ( ) posted Sun, 16 June 2013 at 11:42 AM

Quote - It's possible that the M4 expression poses you apply use also morphs from the morph ++ pack. The base M4 without the ++ morphs could react as described in this case.

 

I've tried both base without the ++ and with the ++ : certain expressions by certan vendors work great - while other expression by other vedors do the opposite with the eyes closing.

I came, I rendered, I'm still broke.


sturkwurk ( ) posted Sun, 16 June 2013 at 12:13 PM

aha! solved.   The creator of the expressions was using an M4 they bought when it first came out - the close morph was the opposite for the eyes - instead of negative one to close the eyes they had to dial positive one.  They just downloaded and installed a fresh m4 and it fixed the problem.

I came, I rendered, I'm still broke.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.