Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 10 1:16 pm)
Contact Smith Micro. Dynamic Hair doesn't collide with anything but the thing its grown on when using bullet physics, even other body parts when gron right on the head. It never has. I'd say this is a bug.
Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage
Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
I use Poser 13 and win 10
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
I'm trying to build a dynamic hair prop for Genesis, but for some reason, the Bullet Physics engine lets the hair fall straight through the figure's head (though not the skullcap I spawned). I made sure Collision Detection is enabled for the whole figure (by doing so on the HIp and then clicking "Apply Collision Settings to Children") and checked on Collisions in the hair simulator, but so far, Genesis' head still seems invisible to Bullet hair, even though the legacy solver sees it just fine. I'd realy prefer to use Bullet due to its speed, but I can't yet because of this issue. Any ideas? Thanks in advance for your help!