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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 10 10:34 am)



Subject: Poser to Unity + SETUP


Sadicus ( ) posted Mon, 03 March 2014 at 1:24 PM · edited Mon, 10 February 2025 at 11:18 PM

Poser to Unity + SETUP> how to import a custom OBJ and rig?

Hi, I'm looking for s step by step tutorial.

Example SOMEHOW the bone rig actualy fit to the custom mesh i imported, but i don't know what the steps were.**
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**Here's what i've tried:
**

  1. New Scene> Delete Andy2
  2. import custom OBJ mesh into Poser.
  3. Go SETUP tab
  4. While figure is in the setup room you go into your Poser Library and select another figure (Andy2) in the library
  5. Once you selected, there will be a icon on the bottom of the library saying change figure.
  6. Do you want to auto group? = NO  (?)
  7. Auto Group> Group to change figure: Andy2(currentfigure) setup                                   
  8. Once clicked, a skeleton of the figure (Andy2) will be superimposed over your own. (have your figure in wireframe).
  9. Use Poser tools (move ,twist ,rotate,parameter dials of the figure to position your figures joint to the skeleton.
  10. Do tis for only one side, then FIGURE> Symmetry Left/right etc.
  11. In the GROUP Editor there is a command called "auto group". Click this and go back to the Pose room.
  12. Your figure will now have the body parts of the substitute figure. You will probably have to redo depending on what you manipulated in the setup room.

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AmbientShade ( ) posted Mon, 03 March 2014 at 4:15 PM

Not sure what you're doing exactly. I'm assuming you have a custom figure mesh that you're trying to rig in Poser before exporting to use in Unity?

If so, it pretty much sounds like you're on the right track. 

One thing though, letting the setup room create all your groups and bones for you isn't usually the best idea. Sometimes it might produce good results, most of the time it probably wont, at least not without some major refining. Creating your own groups and then entering the setup room is usually the best approach, since it gives you the most control over exactly where everything goes. 

Usually, borrowing another figure's rig to drop into the setup room is best for when you're creating clothing for that figure, not a different figure all together. 

For a step-by-step basic rigging tutorial you can follow this one:

http://poser.smithmicro.com/tutorials/Characters_rigging.html

 

Getting the figure out of Poser and into Unity is an entirely different beast. 

Here's info on COLLADA in Poser:

http://poser.smithmicro.com/collada.html

There's not a lot of info there, but it's a starting point. 

And here's more info on COLLADA itself, which is also linked to from the Poser COLLADA page link above:

https://collada.org/mediawiki/index.php/Portal:Products_directory

Knowing what version of Poser you're using, and what OS you're using, would be more helpful to others who might come along with more info for you.

 

~Shane



Sadicus ( ) posted Mon, 03 March 2014 at 4:33 PM

Thanks for the links!

Win7 x64
Poser 9
Unity Pro 4.x
(not sure how to edit te original post)


AmbientShade ( ) posted Mon, 03 March 2014 at 4:39 PM

Ok. You need at least Poser Pro 2012 in order to work with COLLADA. It might work with Poser Pro 2010, but I'm not sure on that since I don't have that version. But it definitely is not available for any of the standard Poser versions. Only Pro. 

 

~Shane



Sadicus ( ) posted Mon, 03 March 2014 at 5:19 PM · edited Mon, 03 March 2014 at 5:20 PM

POSER 9 has Export> COLLADA|RWY
This won't create a file to import into Unity?


AmbientShade ( ) posted Mon, 03 March 2014 at 5:47 PM · edited Mon, 03 March 2014 at 5:48 PM

I don't know. I don't have Poser 9, I have Poser Pro 2012 and 2014. 

According to Smith-Micro's website COLLADA is only available in Poser Pro, so I don't know why Poser 9 has a COLLADA export option listed. Maybe it's features are lmited in Poser 9, or its just an empty menu option that got overlooked in P9 (though logic tells me that's extremely unlikely). Worse case you can try it and see what happens. 

You will need to convert your rigged Poser figure to a single skin mesh before exporting via COLLADA. Does Poser 9 give you that option? It's under Figure > Skinning Method, the first option on the Figure menu.

In 2014 the Skinning options are Poser Traditional, Poser Unimesh and Simple Bones Single Skin - Interoperable. 

I'm not sure at this point what the differences are between Unimesh and Simple Bones options. I'll have to investigate that to find out. Or look through the manual and see. 

Might try seeing what your P9 user manual says about COLLADA. 

 

~Shane



Sadicus ( ) posted Mon, 03 March 2014 at 6:39 PM · edited Mon, 03 March 2014 at 6:46 PM

Interesting, Figure > Skinning Method Option is not available in Poser 9, so that must be part of the

Export> COLLADA = mesh but no animation.

Export> 3DS = mesh but no animation.

Thanks for the help, I'll look into the Pro version.

 


Sadicus ( ) posted Mon, 03 March 2014 at 8:54 PM

Group Tool
Is there a way to "laso" or Paint select polys?

Preparing a mesh in 3rd party program to rig in Poser.

I suppose the mesh sould not be vert welded in order to make each sepperate body part?


heddheld ( ) posted Tue, 04 March 2014 at 10:43 AM

FYI collada was in P7 BUT as I remeber it didnt work lol

is there a reason to need to go poser to unity??

not 100% but think unity imports blend files, rigging intact

BUT blender is a pita to learn


Sadicus ( ) posted Tue, 04 March 2014 at 12:01 PM · edited Tue, 04 March 2014 at 12:08 PM

I'm trying to find an afordible, Animation and Rigging pipeline to Unity.

Workflow

  • Zbrush - Design & Create creatures + UV
  • ? - Rig and animate
  • Unity - Import FBX


heddheld ( ) posted Tue, 04 March 2014 at 1:04 PM

lol

blender design ~ sculpt ~ uv map ~texture paint ~ bake maps~rig ~import to unity

and for less then the price of a coffee ;-)

ps tried a demo of zbrush !! was way to hard for me !! but its all good if you like it


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