Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 15 11:01 am)
An unrelated question, why are you still using the blue chip in HSV and Diffuse_color? Those are totally unnecessary in PP2014. There is no ambient channel active in the MatRoom which would cast a reddish "glow" to the texture if on. That is the purpose of the blue diffuse. Otherwise, that cheat should be eliminated.
Quote - An unrelated question, why are you still using the blue chip in HSV and Diffuse_color? Those are totally unnecessary in PP2014. There is no ambient channel active in the MatRoom which would cast a reddish "glow" to the texture if on. That is the purpose of the blue diffuse. Otherwise, that cheat should be eliminated.
This is an issue that hasn't gone away; the default materials for YT Justin for Genesis 1 have the blue in diffuse, so it must be necessary in Studio. Looks like a job for SceneFixer.....
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."Guys many thanks for the information about "blue chip in HSV and Diffuse_color"
but....
i'm still looking for a solution for the question above.
If the arm is wet and the body is dry, how can i fix the skin junction point ?
thanks.
Poser Pro 2014 SR 1 on Windows 7 64
bit
I use IDL, Gamma Correction and EZSkin for all
final renders.
You will have to play around with the settings of the node to get it in the right place and have a good blend.
Here is an example of how to use the wave node to do masks for eyes, you can use a similar approach for just about anything.
Some things are easy to explain, other things are not........ <- Store -> <-Freebies->
I agree with Miss Nancy, post work may be the only solution. You are looking at a juncture between 2 material zones, creating a transparency map to transition that area would involve using more extensive nodes to get what you want without affecting the overall texture blend for the entire body. It is possible but, IMO, you will not get it using EZSkin.
just by using a mask for oiled skin in the materials room
Obviously I can still improve the contact area between the oiled skin and dry skin....
Poser Pro 2014 SR 1 on Windows 7 64
bit
I use IDL, Gamma Correction and EZSkin for all
final renders.
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![file_502590.jpg](https://live.cdn.renderosity.com/forum/threads/2878969/file_502590.jpg)
HiHow you can see the problem is the junction point indicated by the red arrow.
I think I need a mask to blend the wet area between one and the other.
The problem is how to apply it.
The skin material is complex because of the work done by Ezskin to coordinate the colors and "Gamma Correction"
Reflection value has been set to 1 for good see conjunction area
Poser Pro 2014 SR 1 on Windows 7 64 bit
I use IDL, Gamma Correction and EZSkin for all final renders.