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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 09 8:30 pm)



Subject: poser inverse kinematic problem


AnyMatter ( ) posted Fri, 11 April 2014 at 11:28 AM · edited Tue, 01 October 2024 at 1:56 PM

not sure if i did wrongly but my custom inverse kinematics on figures just wont work properly. it seems that poser doesnt add keyframes on trans x,y and z channel on ik body parts except rotations. as a result whenever animated pose is applied the figure ik body part will stay in place causes ugly distortion. cant figured out what i've missed so any help is appreciated


PhilC ( ) posted Fri, 11 April 2014 at 4:25 PM

I think it will only add trans key frames to the goal actor. For the legs these would generally be the feet, for the arms the hands.

What is your IK's goal?


AnyMatter ( ) posted Fri, 11 April 2014 at 8:49 PM · edited Fri, 11 April 2014 at 8:50 PM

Quote - I think it will only add trans key frames to the goal actor. For the legs these would generally be the feet, for the arms the hands.

What is your IK's goal?

hi there sir,  however after several attempt i found out the keyframes trans xyz issue was perhaps just a glitch, now it works normally. but regardless of the previous issue, the problem still persist. my custom ik body part alwaz stay in place whenever an animated pose is applied.i've made a video to state my procedure n problem clearly. i wonder if i did  correctly...

http://www.youtube.com/watch?v=32Y_axp6uH8


PhilC ( ) posted Sat, 12 April 2014 at 3:44 AM

I think it is simply that the pose was saved without IK applied.

You can test it by creating two animations of the figure moving its leg side to side. Do one with IK off and rotate the leg. Save as "IK Off". Do another with IK on and drag the foot. Save as "IK On".

Now test each pose of the figure with IK on and IK off to see the results.


AnyMatter ( ) posted Sat, 12 April 2014 at 5:20 AM

Quote - I think it is simply that the pose was saved without IK applied.

You can test it by creating two animations of the figure moving its leg side to side. Do one with IK off and rotate the leg. Save as "IK Off". Do another with IK on and drag the foot. Save as "IK On".

Now test each pose of the figure with IK on and IK off to see the results.

hi, not sure if i understand but your suggestion remind me of applying the pose to figure and save as new pose 1st without ik on, then when reapply the new pose doesnt seems to have ik issue anymore. it works at the moment, but strange still, there are commercial n free figure out there which doesnt need to save new pose 1st to avoid such ik issue?


AnyMatter ( ) posted Sat, 12 April 2014 at 5:30 AM

just found another way, 1st i have to turn off all the ik 1st, then apply animated pose, finally turn on the ik again n it works normally.

but if the ik is initially turn on and apply pose as second step, the foot will be clipped in place as shown in the video.

strange


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