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DAZ|Studio F.A.Q (Last Updated: 2024 Nov 28 3:41 pm)



Subject: How to, redvipers clothes?


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Renpatsu ( ) posted Wed, 14 May 2014 at 6:31 PM

Quote - Yes, heaven for bid DAZ should put 15 minutes of effort in to it.

Did you even read? It would cause more confusion since most "for A4" clothing is proper. You are argueing over a freaking non-standard freebie against DAZ.

Take a step backwards and gain some perspective. You are simply unreasonable. Yes, DAZ hates you. If people jump in and explain that DAZ doesn't hate you, then it starts to be a giant conspiracy against you.

Please ...


manleystanley ( ) posted Wed, 14 May 2014 at 8:34 PM · edited Wed, 14 May 2014 at 8:35 PM

You missed the point. If bhoins had just simply admitted the clothes would convert if autofit used the actual A4 body shape, then posted this, what? 10 step process of how to set up genesis so autofit could use the actual A4 body shape, we wouldn't be here now. But no, he chose to argue with me.

I had to figure a good part of it out on by own by experamenting. Then track down a tutorial of how to do something similar. I realized I had to buy the mil4 iconic shapes for genesis, then spent a couple more hours working with; well,  trial and erroring it till I got it to work. And in the end it really wasn't that difficult.

I do appolagize though. Some of you stepped in to something that has been on going for quite a few years.

Actually I'm glad I bought those iconic shapes and did this. That adds 12 more anime style sets of clothes to a wardrobe sadly lacking in anime cuitness.

I'd put it up here but honestly, I'd have to spend a couple hours doing it again to remember what I did

 


Renpatsu ( ) posted Thu, 15 May 2014 at 1:45 AM

Of course everyone else misses the point and, yes, if the others wouldn't have started arguing everythig would be fine ... IMHO you are arguing for sake of an argument with your o so dearest topic to argue against and that is rather pointless.


manleystanley ( ) posted Thu, 15 May 2014 at 9:04 AM

Quote - Of course everyone else misses the point and, yes, if the others wouldn't have started arguing everythig would be fine ... IMHO you are arguing for sake of an argument with your o so dearest topic to argue against and that is rather pointless.

You should go back the the begining of this where I asked a simple question, jestmart gave me his theroy of why it didn't work, Bejaymac showed why it didn't work, then bhoins came on...

Look at it this way bhoins spent more time arguing with me in this thread as to why autofit shouldn't be using the actually Aiko 4  body shape then it would have taken a DAZ dev to put it in there. More over, I didn't have attitude till some one came on being a snide arse.

As I've said, I hold DAZ to a much higher standard then most. No I don't expect prefection, that is an imposability, but I do expect a much better job from DAZ then most people seem more then happy to settle for. Nothing gets better when excepted as is.


Razor42 ( ) posted Thu, 15 May 2014 at 9:32 AM · edited Thu, 15 May 2014 at 9:40 AM

Thats right Manley you keep putting that coal into the Daz development steam engine. You know without your input i really dont know how they got this far alone...

I really struggle to understand how you think arguing in the back corners of the Dazverse in any way is helping Daz Studio. Tbh most of the things your expecting to see in Daz Studio are financial impossilibilities catering to extreme niches. And i pray no dev stops by here and listens to your rants and tries to implement them. Most of your ideas seem to revolve around implementing solutions to save you money. Hardly the basis for a business plan.

Anyways there are so many other things i would prefer them to spend there time on like a better dynamic clothing system, a physics engine, implenting the latest 3d delight engine...

Or they can invest time and resources into getting legacy clothing working on every figure and then give away the results for free... They may not turn any kind of profit to reinvest in development, but at least it would put a smile on your mug, eh?

Not sure if you have ever heard the saying:

You catch more flies with honey than you do with vinegar



manleystanley ( ) posted Thu, 15 May 2014 at 10:48 AM · edited Thu, 15 May 2014 at 10:50 AM

Quote - Thats right Manley you keep putting that coal into the Daz development steam engine. You know without your input i really dont know how they got this far alone...

I really struggle to understand how you think arguing in the back corners of the Dazverse in any way is helping Daz Studio. Tbh most of the things your expecting to see in Daz Studio are financial impossilibilities catering to extreme niches. And i pray no dev stops by here and listens to your rants and tries to implement them. Most of your ideas seem to revolve around implementing solutions to save you money. Hardly the basis for a business plan.

Anyways there are so many other things i would prefer them to spend there time on like a better dynamic clothing system, a physics engine, implenting the latest 3d delight engine...

Or they can invest time and resources into getting legacy clothing working on every figure and then give away the results for free... They may not turn any kind of profit to reinvest in development, but at least it would put a smile on your mug, eh?

Not sure if you have ever heard the saying:

You catch more flies with honey than you do with vinegar

Actually you catch more flies with menuar. Talk to DAZ marketing lol

I was stoking the furnace on the DAZ forum till just before Carrara 8.5 came out.

There is also the old saying those 'Those that fail to learn from history are doomed to repeat it.' Winston Churchill.

And it's not arguing in the back corners, it's the other stuff I do that gets little to no acknowledgment.

But I don't think or argue as broad as you are infering. I don't expect prefection from DAZ, I also wont settle for mediocer, no one should.

This thread is a prime example of the issue though. DAZ would rather argue why they don't need to or shouldn't do something, then admit they could have done better, and explain how you can do it yourself.

The simple fact is if some one had just come on, admitted/explained that autofit doesn't use the A4 body shape when converting clothes{yes I know some one did, thanks}, then expalined how to add a body shape to genesis to use in autofit, this wouldn't have turned in to a 2 page argument.

As I have said, I am a balancing force. No I don't expect what you are infering, but I do expect better from DAZ. I'm not going to settle for mediocer. 

And you are over simplafying my motivations.

I didn't spend much on V3 or M3 because I had, David Steph, the freak, Aiko, Hiro, the girl, and the kids. When I caught myself buying the same set of clothes for 3 different figures I had to step back from it. That is when I started investing in Xdresser. The mil 4 figures were a boon to me. Being able to buy one set of clothes and the morphs to fit all the figure morphs of V4/M4 encouraged me to buy clothes again. When genesis came out with autofit, and I knew any of the clothes I bought for the mil 4 figure would move up so I dropped $100 on mil4 clothes; while they were on sale.

Being able to move clothes up through the generations of figures, and doing it well, encorages me to spend more on clothes.

"Anyways there are so many other things i would prefer them to spend there time on like a better dynamic clothing system, a physics engine, implenting the latest 3d delight engine..."

Ah but that is a different argument 

Edit to add. When I finally got this to work I did a good old fashion Ren and Stimpy happy dance so


NovaDigital ( ) posted Sun, 15 June 2014 at 10:02 PM

Hate to necro this thread, but I do hate to see people waste their time unnecessarily.  You expended a good bit of needless effort to produce your own A4 body shape clone, as well as a lot more arguing about it in this thread ... when a bit of simple logic could have saved you the headache.

Think about it ... you're autofitting an A4 shaped item to ... A4. So you're essentially adding an A4 morph on top of A4. It's redundancy ... and basically giving you a figure with an A4 morph at 200%. All you had to do was convert the item then dial out the A4 morph that autofit added to the figure and .. voila.

Seriously ... took like ... two minutes ... tops.


manleystanley ( ) posted Mon, 16 June 2014 at 6:36 AM

Yes that would be the typical DAZ solution to an issue, don't solve it. You missed the point entirely because you apparently have no understanding of the issue. I was not autofitting A4 clothes to an A4 morph, not sure where you got the idea I was. So no A4 morph on an A4 morph.

So is there some reason you necrode this other then to belittle me? Because you pretty well fell flat on your face with that attempt.


NovaDigital ( ) posted Mon, 16 June 2014 at 12:07 PM

Well, my bad for misreading the issue ... that's what I get for reading forums too late at night. 

However, no where in my response did I attempt to belittle you ... but it's not my bag if you read it that way. That's all you, slick.  Just know that I've neither the time nor inclination to be goaded into an argument .... on the internet, of all places.

Cheers.


Vaskania ( ) posted Tue, 17 June 2014 at 12:07 AM · edited Tue, 17 June 2014 at 12:10 AM

Quote - I was not autofitting A4 clothes to an A4 morph, not sure where you got the idea I was.

Err.. isn't that what your very first post says? Redviper's clothing is for A4 and you've tried on V4 and A4 and they're always tucked in?

Removing A4's morph from the clothing (enable hidden parameters on the clothing) will fix the tucking issue. From there adding a smoothing modifier at like 5 will help.

Anyhoo.. do you happen to remember what tutorial it was you mentioned on the 2nd page? I'm just curious if their method will yield smoother results.

-----sig-----
Daz, Blender, Affinity, Substance, Unity, Python, C#


RHaseltine ( ) posted Tue, 17 June 2014 at 2:24 PM

The issue is that the clothing in its zero state is A4 shaped, so on an unmoprhed V4 it will also cut into or hang away from the figure - and AutoFit of course preserves that relationship, as best it can, when transferring to Genesis.


manleystanley ( ) posted Tue, 17 June 2014 at 2:45 PM

Quote - The issue is that the clothing in its zero state is A4 shaped, so on an unmoprhed V4 it will also cut into or hang away from the figure - and AutoFit of course preserves that relationship, as best it can, when transferring to Genesis.

Yes, that would be it.

I have a lot of learning to do with the Studio tools set; the best part of Studio in my opinon. I like those menu driven autotools lol But I am having a duece of a time finding written step by steps.


Vaskania ( ) posted Tue, 17 June 2014 at 5:54 PM · edited Tue, 17 June 2014 at 5:55 PM

file_505027.jpg

Damnit, hit delete instead of edit. Here we go again:

The clothing will work on the Genesis version of V4, but yea you're out of luck as far as I'm aware if you want it on the actual V4.

For Genesis V4, dial in A4 on Genesis, convert the clothing to TriAx and use the Transfer utility and set the source to Genesis: Current and not default. Convert to SubD and appy a smoothing modifier. Enable hidden parameters and dial Aiko4 out of the clothing. Now just morph Genesis as you want.

You might be able to save it out at this stage to an OBJ after setting Genesis to V4 and use that as a morph target for the A4 version if you want it on the actual V4.

-----sig-----
Daz, Blender, Affinity, Substance, Unity, Python, C#


manleystanley ( ) posted Tue, 17 June 2014 at 7:42 PM · edited Tue, 17 June 2014 at 7:49 PM

Here are a couple of examples of why i went through all that trouble to put an A4 body shape in autofit. Yes I had to send to Hex to smooth it, that is a regular step for me when using autofit. Seriously, at the cost, if you aren't on a mac, Hexagon 2.5 at DAZ is well worth the price. It's a crusial tool to for me when fixing the autofit fit lol

argh, never mind, not doing battle with this forum to post a picture.

Ok, forum is just going bonkers, everytime I hit enter to go to a new line it puts a blank line at the top of the post. Here is a link to some nice examples though, explanations of whom and what I used is there

http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2878635&page=6


Vaskania ( ) posted Tue, 17 June 2014 at 8:44 PM

One of these days I'll actually take a look at Hex. I've had it installed for the past couple years, but I'm more of a Blender user; however, the bridge with DS seems to come  in handy.

After looking at the examples in that thread, I think I might like the idea of using that method to smoothing the crap out of certain outfits. Some outfits just don't work well with smoothing. That leotard did look like utter ass at the seams until I got the idea to SubD it. That seemed to have cleaned it right up with the exception of that bit of pokethrough.

-----sig-----
Daz, Blender, Affinity, Substance, Unity, Python, C#


manleystanley ( ) posted Wed, 18 June 2014 at 7:30 AM

That wouldn't actually work for me. For me Studio is just a suport app for Carrara, and subD doesn't transfer. In carrara I can fix poke through easy just by using displacement in the shader; I'd nomally use modeling in the assembly room just to tug the mash up a bit, but...

If you have Hex installed make sure studio knows where it is; just a test "send to". To give it a try send the clothing artical to Hex, select the item in the scene tree. In the tabs select UV & paint, hover you mous over the tools and slid down to the soften tool. I'm trying to remeber how to resize the brush but I think it's simply holding down the right mouse button and draging. Don't soften too much or you will create more poke through then you fix. Then it's just a matter of sending it back to Studio, selecting morph type and naming the morph.

I've found for me the best way to make figure morphs is to send to Hex because the model gets there as one piece not divided up in to domains.

 

Personally I think Studio does too much automatically to clothing to make them look good. Many times I've had a thumb or finger brake the clothing surface, then the clothes seem to swollow the hand 


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