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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 03 12:46 am)



Subject: Skeletons!!


LightSource ( ) posted Sun, 06 May 2001 at 11:33 PM ยท edited Tue, 04 February 2025 at 10:43 PM

Any good skeletons out there? I need an actual skeleton, not in the program tense, but a model of human bones {skeleton} is that confusing? Thanx


Wizzard ( ) posted Sun, 06 May 2001 at 11:42 PM

Revell had an anatomically accurate set a long while ago,as well as the Visible woman and man series... hitting the local hobby shoppe may turn one up... for the really real ones.. a medical supply centre would have one.. but at last check a human skeleton goes for about 40,000$Au... shrug Good luck


Fox-Mulder ( ) posted Mon, 07 May 2001 at 3:19 AM

Attached Link: http://www.zygote.com

Zygote sells one, but its more "expensive". If you are serious about medically accurate skeletons see their offerings...


LightSource ( ) posted Mon, 07 May 2001 at 10:34 AM

No I meant not skeleton as in linked chains in the program, I need a poser model of a skeleton that I can move and twist in poser. Not anactual biological skeleton. When i said not in the program tense, I meant not in the "links" that connect the body. Confusing? I basically need a skeleton model for Poser. Thanx


Cheryle ( ) posted Mon, 07 May 2001 at 10:57 AM

poser comes with a skelaton under additional figures. If that isnt poseable enough, there is a verticualted model over at daz. that one is really nice , a bit pricey but nice.


LightSource ( ) posted Mon, 07 May 2001 at 10:35 PM

Is there a way i can put a sword in his hand and make him walk (I know how to make him walk) I am referrring to the one in the program


Cheryle ( ) posted Mon, 07 May 2001 at 10:48 PM

yes he reacts pretty much the way any other poser does, you can pose him animate him give him props,.. bring the sword in, get it as close to his hand as you can then switch the camera to his hand view, then move the sword in position, then pose the hand then parent the sword to his hand. As far as animating him someone else needs to answer that- my animations always look like they are walking on land mines ;P i have some very acrobatic posers ;P


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