Thu, Nov 7, 5:44 PM CST

Renderosity Forums / Carrara



Welcome to the Carrara Forum

Forum Coordinators: Kalypso

Carrara F.A.Q (Last Updated: 2024 Nov 05 6:06 am)

 

Visit the Carrara Gallery here.

Carrara Free Stuff here.

 
Visit the Renderosity MarketPlace - Your source for digital art content!
 

 



Subject: Camera Motion Keyframe - Smooth Tweener Switch


Steve K. ( ) posted Mon, 23 November 2015 at 7:02 PM · edited Sat, 26 October 2024 at 2:39 AM

I have the camera moving from an initial position to a final position, with a keyframe in the middle somewhere (to keep the target objects in the frame). I can set the tweener (say Bezier) on both sides of the middle keyframe, say accelerating slowly then hitting the keyframe linearly, then leaving the keyframe linearly and finally slowly decelerating to the end position. But I always get a jump at the keyframe, i.e. the two "linear" tweener end/start sections, on either side of the middle keyframe, don't match very well. Clear as mud? Suggestions?


MarkBremmer ( ) posted Mon, 23 November 2015 at 10:22 PM

Why not eliminate the middle key frame and more aggressively use the bezier tweening at the beginning and end?

BTW, use a target object and animate that for the Camera to point to. It makes for much smoother animations.






Steve K. ( ) posted Tue, 24 November 2015 at 11:37 AM

I did try removing the keyframe but I think the path was too curvy to do it with just the tweeners, although I didn't try very long. The target object is probably more workable, thanks.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.