Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 06 7:01 am)
In zbrush cntrl + shift clicking a welded grouped mesh's various groups will let you selectively hide and unhide the groups, cntrl clicking the canvas allows you to quickly mask visible groups. You want to create your morphs on welded meshes to avoid body part seam distortions. Work from the .obj in geometries, not from an exported .obj from scene .cr2... unless you have a very specific reason for doing so involving group manipulations and spawning props/targets. V4 is a welded grouped mesh, work from her obj in geometries.
W10 Pro, HP Envy X360 Laptop, Intel Core i7-10510U, NVIDIA GeForce MX250, Intel UHD, 16 GB DDR4-2400 SDRAM, 1 TB PCIe NVMe M.2 SSD
Mudbox 2022, Adobe PS CC, Poser Pro 11.3, Blender 2.9, Wings3D 2.2.5
My Freestuff and Gallery at ShareCG
Sorry Shane, crosspost.
W10 Pro, HP Envy X360 Laptop, Intel Core i7-10510U, NVIDIA GeForce MX250, Intel UHD, 16 GB DDR4-2400 SDRAM, 1 TB PCIe NVMe M.2 SSD
Mudbox 2022, Adobe PS CC, Poser Pro 11.3, Blender 2.9, Wings3D 2.2.5
My Freestuff and Gallery at ShareCG
If you have PoserPro (10 or 11) you can use Export Figure Mesh to GoZ. It will allow you to send the mesh with either part grouping or material polygrouping. If you're worried about accidentally modifying something you don't wan to modify, just hide the polygroups before Zbrushing. Be sure to unhide before using GoZ to send the morph back.
With this method, Poser and GoZ handshake to save you the effort of worrying about welding/grouping/exporting/importing/etc. It also allows you zbrush on a posed figure (not just the standard "T" position.)
(The other methods work great too, but I like that GoZ handles the import/export pipe for me.)
-K
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Ok, so I can make morphs just fine in Zbrush but i have to work with one body part at a time. How would you make a morph across multiple body parts?
I can export WITHOUT welding seams from poser, say export head + eyeballs + upper jaw + lower jaw. But then in zbrush everything is stuck together. How can i split it up?
Ideally I will EDIT the thing altogether to make a smooth morph, then export the parts individually so they are legal in poser. I know people build morphs this way I'm pretty sure it's how they did the entire creature creator pack.
Thanks for any tips!