Sun, Feb 2, 3:54 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 02 10:01 am)



Subject: Anyone else notice this with collision detection?


jbearnolimits ( ) posted Wed, 02 December 2015 at 6:37 AM ยท edited Mon, 27 January 2025 at 4:29 PM

I was using collision detection on a couple of figures (m4 and v4) and for some reason it seemed like poser just freezes for a little while when you pose the figure and it makes contact. I was wondering if this is normal or if it is a problem with too many resources being used on my cpu when this happens? So does it just happen to everyone? Using poser 8 by the way.


hborre ( ) posted Wed, 02 December 2015 at 8:22 AM

Collision detection does take quite a bit of memory when activated. I have seen slowdowns with past Poser versions.


Morkonan ( ) posted Fri, 04 December 2015 at 12:48 AM

?

I'm not sure that Collision Detection, as I know it, works that way. It's basically a rendering "intersection detection" algorithm that, when activated, will place the rendered surface in "front" of a surface that is colliding/intersecting with it. (But, only in small increments - It's a very "iffy" solution for small poke-throughs.) It works in the renderer and doesn't have an effect, that I know of (and I might be about to learn something new, here) in the Preview pane. (ie: I don't think the OpenGL renderer pays any attention to it.)

IOW - It's not really a "physical collision detector" sort of thing, unless I'm waaaay off the mark and you're talking about something else. However, if it did do something in the Preview pane, I would certain cause some extra processing. I just haven't noticed any effects, but it will slow down a render a little bit. (Don't click it on for hair models unless you've packed a lunch...) I don't know that Poser 8 has any physics modules besides that balance thingie toggle and those provided by custom python scrips.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.