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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 24 6:22 pm)



Subject: White square in Poser render??


uncle808us ( ) posted Mon, 22 February 2016 at 11:42 AM · edited Sat, 11 January 2025 at 12:56 AM

I have a 3D barn I modeled in the original 3d App (Cheetah3d) There is no problem in the render, When imported to Poser Game Dev 10.0.5 Mac as an object and rendered there is a white square in the roof. (on the side top.) What could be causing this?BarnHole.jpg

MacBook Pro OSX El Capitan Ver 10.11.6


seachnasaigh ( ) posted Mon, 22 February 2016 at 11:52 AM

Check if that is a polygon with a reversed normal.

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


3DFineries ( ) posted Mon, 22 February 2016 at 11:53 AM

Looks like a reversed polygon normal. Open the model, open the group editor, make a new fake group, add it and then click reverse normals & you should be all set. After that's done you can delete the group & export for Poser.

Have a creative day!

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uncle808us ( ) posted Mon, 22 February 2016 at 12:23 PM

No it's not the normal I checked there is only one polygon and the normal is correct.NormalOK.jpg

MacBook Pro OSX El Capitan Ver 10.11.6


ghostship2 ( ) posted Mon, 22 February 2016 at 12:31 PM

what happens if you zoom in on that white spot and render? What does the render look like? Get REAL close.

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740


EldritchCellar ( ) posted Mon, 22 February 2016 at 12:44 PM · edited Mon, 22 February 2016 at 12:48 PM

So that roof area/side is one large poly?



W10 Pro, HP Envy X360 Laptop, Intel Core i7-10510U, NVIDIA GeForce MX250, Intel UHD, 16 GB DDR4-2400 SDRAM, 1 TB PCIe NVMe M.2 SSD

Mudbox 2022, Adobe PS CC, Poser Pro 11.3, Blender 2.9, Wings3D 2.2.5


My Freestuff and Gallery at ShareCG




ghostship2 ( ) posted Mon, 22 February 2016 at 12:53 PM

probably 8 polys for the whole roof would be my guess.

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740


ghostship2 ( ) posted Mon, 22 February 2016 at 12:53 PM

or 10

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740


EldritchCellar ( ) posted Mon, 22 February 2016 at 1:14 PM · edited Mon, 22 February 2016 at 1:19 PM

Nah, I meant just the area with the render anomaly. Just judging by his modeler image. It's moot though, he stated it's a single poly. Couldn't possibly be a normal issue... weird. 10 polys for the whole roof.



W10 Pro, HP Envy X360 Laptop, Intel Core i7-10510U, NVIDIA GeForce MX250, Intel UHD, 16 GB DDR4-2400 SDRAM, 1 TB PCIe NVMe M.2 SSD

Mudbox 2022, Adobe PS CC, Poser Pro 11.3, Blender 2.9, Wings3D 2.2.5


My Freestuff and Gallery at ShareCG




uncle808us ( ) posted Mon, 22 February 2016 at 3:28 PM

This has me Baffled BarnHole1.jpg

MacBook Pro OSX El Capitan Ver 10.11.6


EldritchCellar ( ) posted Mon, 22 February 2016 at 3:50 PM

Humph. Probably pointless but set the materials to normals forward and render. Also, did you do any serious scaling to the object?



W10 Pro, HP Envy X360 Laptop, Intel Core i7-10510U, NVIDIA GeForce MX250, Intel UHD, 16 GB DDR4-2400 SDRAM, 1 TB PCIe NVMe M.2 SSD

Mudbox 2022, Adobe PS CC, Poser Pro 11.3, Blender 2.9, Wings3D 2.2.5


My Freestuff and Gallery at ShareCG




uncle808us ( ) posted Mon, 22 February 2016 at 3:58 PM · edited Mon, 22 February 2016 at 3:59 PM

EldritchCellar posted at 4:57PM Mon, 22 February 2016 - #4256745

Humph. Probably pointless but set the materials to normals forward and render. Also, did you do any serious scaling to the object?

No scaling and normals forward in the materials made no change. Hummm.

MacBook Pro OSX El Capitan Ver 10.11.6


EldritchCellar ( ) posted Mon, 22 February 2016 at 4:19 PM

Beyond my skills of Poser Prognostication uncle808us... if it's not related to the normals and you haven't flipped your object inside out (for lack of better description) from massive negative scaling, I too am stumped. Sorry.



W10 Pro, HP Envy X360 Laptop, Intel Core i7-10510U, NVIDIA GeForce MX250, Intel UHD, 16 GB DDR4-2400 SDRAM, 1 TB PCIe NVMe M.2 SSD

Mudbox 2022, Adobe PS CC, Poser Pro 11.3, Blender 2.9, Wings3D 2.2.5


My Freestuff and Gallery at ShareCG




seachnasaigh ( ) posted Mon, 22 February 2016 at 4:35 PM · edited Mon, 22 February 2016 at 4:39 PM

Does the roof shake/shingle material use displacement? If so, what is your min displacement bound in the Firefly render settings? Show an advanced material room screen grab of the shake/shingle material, with all nodes fully opened (both the data section and the preview window).

I question whether the texture image is fitted to the UV mapping, given the black strip near the peak (one side only) and since the edge is above the roof when viewed from the back.

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


uncle808us ( ) posted Mon, 22 February 2016 at 4:37 PM

When remodeled with 2 shelled(thickened) separate planes for the roof. there is no problem...2Planes.jpg

MacBook Pro OSX El Capitan Ver 10.11.6


uncle808us ( ) posted Mon, 22 February 2016 at 4:42 PM

No there is no displacement I have remodeled and the problem has gone. seachnasaigh posted at 5:41PM Mon, 22 February 2016 - #4256765

Does the roof shake/shingle material use displacement? If so, what is your min displacement bound in the Firefly render settings? Show an advanced material room screen grab of the shake/shingle material, with all nodes fully opened (both the data section and the preview window).

I question whether the texture image is fitted to the UV mapping, given the black strip near the peak (one side only) and since the edge is above the roof when viewed from the back.

MacBook Pro OSX El Capitan Ver 10.11.6


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