Thu, Nov 28, 3:56 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 28 11:20 am)



Subject: material room. what goes where


SoulTaker ( ) posted Sat, 27 February 2016 at 4:04 AM · edited Tue, 26 November 2024 at 2:44 AM

Hi back again with another question. with poser 11 having a new setup with regards to the material room for superfly rendering. and that I am now importing OBJ's from Daz Studio. I sometimes have to go into the poser material room and set up the textures, that I can take from the Studio runtime. but this leaves me wondering want goes/plugs in where? generally I will have four images/files. one full colour. one black & white. one grey. and one blue/purple. so I ask what are they and where do they plug in to in poser11? as always thanks ahead of time and have a good weekend


Jules53757 ( ) posted Sat, 27 February 2016 at 4:16 AM

Maybe your answers were here:

my.smithmicro.com/poserwebinars/poser-11-new-features-overview-webinar.html

or in the tut here


Ulli


"Never argue with an idiot. They drag you down to their level and beat you with experience!"


seachnasaigh ( ) posted Sat, 27 February 2016 at 4:49 AM · edited Sat, 27 February 2016 at 4:49 AM

Roughly, generally speaking, the full color map will be the diffuse texture.

The black & white will be a transparency map,

the grey will be a bump/displacement map,

and the blue/purple will be a normal map.

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


IsaoShi ( ) posted Sat, 27 February 2016 at 10:22 AM · edited Sat, 27 February 2016 at 10:23 AM

Further to the above, and again in general:-

Diffuse map (colour) via a lighting node into the Alternate_Diffuse input (or you can plug it straight into the Diffuse_Color input, which has a built-in lighting node)

Transparency map (b&w) into the Transparency input

Displacement map (greyscale) into the Displacement input (you might need to subdivide the mesh to make this work properly)

Normal map (blue) into the Gradient_Bump input, and set Gradient_Mode to Tangent Space Normal Map

"If I were a shadow, I know I wouldn't like to be half of what I should be."
Mr Otsuka, the old black tomcat in Kafka on the Shore (Haruki Murakami)


SoulTaker ( ) posted Mon, 29 February 2016 at 3:03 PM

many thanks to all. with big thanks to Isao Shi for telling what plugs into where. Also to Jules53757 for link to the tut & webinar. slowly sorting out what I need. But It is looking loads better for your help. hope you had a good weekend


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.